Well, that apprenticeship didn't pay out, but the industrial environment was very inspiring.
However, I have just started a job as a 3D Technician, so I'll be getting used to 3D modelling and getting paid to do it! I have been doing some considerations on this story. I will come back.
As I have recently started a job/apprenticeship training as a welder-fabricator, which is damn pleasurable when it's not insanely busy or brain numbingly slow, I've been thinking: industrial procedures in space. What if the player needs to do some maintenance on the craft by doing a spacewalk...
How easy? Fairly, if you don't learn how to assess risk properly during the game. Although the spaceship is designed with the safety of crew as tantamount, clearly something has gone wrong and, as is the case in the real world, you can easily wind up dead. The idea of a "hit point" system is...
Sounds great, thanks for the input!
Will do. Sorry it's been so long, I've now got full time work so doing stuff on this when I'm not shattered at the end of the day!
I don't think most engineering is new things so not inventing, though in the case of new products or new designs or refinement, new work will be patented so some inventing will be done. But there would be a lot of problem solving.
Although I am not in the field of engineering, nor have experience with it, I think I can help with this. If you're wanting to open doors to progression, your best bet is search for employment openings for positions above yours on the internet and see what they would require and/or like. The...
I used to get updates about replies! This was almost a fortnight ago, sorry! That could be interesting, scouring the ship for essentials to help (a reference to the old point and click games? They were awesome)
Haha, you could get him to insert his usb stick and find there is nothing useful...
This was much the sort of thing I was meaning, much like Google's augmented reality goggles, that the player puts on when taking off his helmet (because the oxygen levels have reached a breathable level)... maybe he needs to take the goggles off now and again to put them on charge..?
It was...
Haha, good one! I like the idea of using slingshots. It seems surprising that slingshots are so commonplace in space exploration in real life, but I have never heard of a game including them. Jettisoning nodes sounds like it may also add an extra body of depth to the game if there is an extra...
Sorry it has taken so long to respond! I don't see why it would require decades. NH is nearly at Pluto and it has been less than 10 years getting there. With a decent advance in jet propulsion systems, I don't think (considering some of the ludicrous assumptions made by some science fiction) it...