Recent content by TristanJ

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    Series or Parallel: Connecting 6 Light Bulbs to a Hanging Lamp

    Electrified lambs are not, to the best of my knowledge, either tasty OR safely cooked... And it's kind of cruel and unusual to the lamb, isn't it! :biggrin:
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    What is the most useful algorithm ever written?

    This is true of course, since cascading adders are generally not used in today's high speed processors and optimizing synchronous adders can be very tricky, and fine tuned! However, since this is the programming forum, I assumed that the user meant a programming algorithm. In C++, the...
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    Series or Parallel: Connecting 6 Light Bulbs to a Hanging Lamp

    A key factor in a series connection would have to do with a certain additive property of each load on the system.
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    Series or Parallel: Connecting 6 Light Bulbs to a Hanging Lamp

    If they are in series that well each receive the same amount of current since they the current will pass through only one path, that includes all of the bulbs. However, in parallel, each bulb will have the full voltage from the source applied to it.
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    What is the most useful algorithm ever written?

    I think the point here is that there is no "most usefule algorithm ever written" since usefulness is based, by definition, on the situation at hand, so the answer to your question would vary dramatically based on the situation that you need to use the algorithm for. Regards, Tristan Jones
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    What is the most useful algorithm ever written?

    Hmm, what about the algorithm to move an integer number from one memory location to another: a=b;
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    What is the most useful algorithm ever written?

    Algorithm to add two numbers: c=a+b; :biggrin: Tristan
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    Y-component of Electrostatic Force

    Tired and probably wrong... Well, I'm very tired at the moment (late night doing EE homework!) but offhand I would say you are correct, if both charges lie on the x-axis, the y component should be zero. It is possible that the result from your computer simulation is a "virtual" zero, i.e...
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