AI Go is Not a Crowd Pleaser

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Hornbein
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It turns out that AI Go is so incomprehensible to Go fans that no one watches it.

When DeepMind released the 50 AlphaGo vs AlphaGo games in 2017, the Go world was ecstatic. But that enthusiasm didn't last long. Soon, professional players realized they were watching an alien species play a game that barely resembled Go anymore.Fast forward to today, and the biggest AI Go Championships barely get 100 views.
 
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Same for Chess, no?

But I feel like people still study the AI openings, both joseki, local opening tactics, and fuseki, global opening strategy.
 
How does a perfect game from both opponents end? let's say in a 19x19 board?
 
loop quantum gravity said:
How does a perfect game from both opponents end? let's say in a 19x19 board?
AFAIK, it's not proven either way and would probably depend on the exact ruleset (there's Chinese, Japanese, Korean, ING, AGA, and other rule sets in use).

In Go, players play with Komi -- a number of points (usually 6.5 or 7.5) given to the white player to compensate them for going second. The 0.5 makes draws not likely, but draws can still exist, depending on ruleset.

For example, a draw can happen if players play a triple ko (https://en.wikipedia.org/wiki/Ko_fight#Complex_situations_involving_ko) and neither player refuses to let it go.

As far as I know, all 3 outcomes could still be possible given perfect play. Probably without komi, black should win with perfect play but even that result I'm not sure is proven...
 
Matterwave said:
Same for Chess, no?

But I feel like people still study the AI openings, both joseki, local opening tactics, and fuseki, global opening strategy.
I often see videos analyzing AI games of chess. There's the occasional move that no one can explain but not enough to bother fans.