Ethod or algorithm that will always win in chess

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SUMMARY

Chess has not been solved, and no algorithm guarantees a win against an opponent. While historical programs like IBM's Deep Blue showcased advanced capabilities, modern chess engines still rely on evaluating multiple potential moves and outcomes rather than ensuring victory. The discussion highlights the psychological aspects of chess, where players can exploit opponents' mistakes. It is established that either player can force a draw with optimal play, but definitive winning algorithms do not exist for chess.

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  • Knowledge of artificial intelligence principles in game theory
  • Awareness of historical chess programs like IBM's Deep Blue
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Pythagorean
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is there a method or algorithm that will always win in chess or can the algorithm/method always be fooled by the choices of the opponent?

I know for a while there was a lot of noise over Big Blue, but I'm curious where the subject sits today.

In all the games I play (i.e. amateur games) there's lots of observation and psychology involved (there's always a chance someone will make an obvious mistake and forfeit a position or piece that they could have protected, especially if you move in a way that makes them focus on the short term instead of the long term.
 
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Chess has not yet been "solved" -- although there are good computer programs for chess, they're not unbeatable. The most complex game I know that has been solved is checkers.

Edit: At least one of the following is true:
1. There is an algorithm that can play White from the opening such that Black can never win (the result is always a draw or a White win).
2. There is an algorithm that can play Black from the opening such that White can never win (the result is always a draw or a Black win).

I suspect that both are true: that either player can force a draw.
 


I think the current method computers use to play chess is to look at all possible moves, several turns ahead and then select the current move which leads to the best/safest outcomes on average.
 

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