4+ spatial dimensions and how to manage them

Click For Summary
SUMMARY

This discussion centers on the conceptualization of five-dimensional beings and their interactions with a three-dimensional Earth, inspired by the narrative style of Doctor Who. The author explores the implications of higher spatial dimensions on architecture, geography, and character movement, emphasizing the complexity of world-building in science fiction. Key points include the idea that five-dimensional beings can manipulate their surroundings in ways that defy conventional understanding, such as appearing to move through space without physically relocating. The conversation also touches on the mathematical implications of higher dimensions, including the behavior of shapes under gravity and the effects of curvature on perception and movement.

PREREQUISITES
  • Understanding of higher-dimensional geometry
  • Familiarity with concepts of spatial dimensions beyond three
  • Knowledge of science fiction narrative techniques
  • Basic grasp of mathematical principles related to manifolds and curvature
NEXT STEPS
  • Research the mathematical properties of hyperspheres in four and five dimensions
  • Explore the concept of manifolds and their implications in higher-dimensional spaces
  • Study narrative techniques in science fiction, particularly in works like Doctor Who
  • Investigate the effects of curvature on perception and movement in higher dimensions
USEFUL FOR

Writers, particularly science fiction authors, mathematicians interested in higher-dimensional geometry, and anyone exploring complex world-building concepts in literature.

Khantazm
Messages
15
Reaction score
0
Basically, I'm writing a story that involves beings of 5 spatial dimensions visiting Earth. And when I say "writing" I mean "putting thoughts down on paper as they come to me" or almost that, i.e. not much thought has gone into world-building. Mostly 5-dimensionality manifests in crazy transformations of architecture and vehicles, and psychodelic walking into completely different places while apparently staying still. Also, as a map gets infinite increase in stuff when it's tranformed into a globe, the 5d Earth has much more geography than our 3d Earth, but for some reason most of the extra geography is barren, except for, lately, some lichen and giant fungi (a half-formed reason for that might be that only those fungi have a mutation allowing them to travel in additional directions).

Additionally, the story is inspired by Doctor Who, so the 5d beings look completely like humans (except maybe for wings :confused: that are maybe the part of them that extends into the other dimensions, or there is more to them than is seen:rolleyes:)

And finally, 5 dimensions could be an overkill, but 4 seemed to be too pedestrian at the start, plus if I did 4 it would be too easy to assume that I mean space and time, but they make plotting a mess, because as I understand it, at any moment my characters can end up anywhere in space (if not in time, but I didn't want to copy Doctor Who completely).

It all seems to me to be almost incoherent, but I wonder, if via a few generous cuts and edits, the world could make a bit more sense*, and if anyone here would have any suggestions as to how that might be accomplished.

*That is, put more "science" into "science fiction".
 
Physics news on Phys.org
Imagine pushing your finger into a 2d world from 'above'. (Which can't be experienced by the 2d observers in the 2d world) From their perspective there is a small point that magically appears out of nowhere and gradually expands as you keep pushing the tip of your finger through. To me, that's what someone visiting a world with less dimensions than themselves can do. Your 5d beings can, quite literally, step 'out' of the universe through the 4th or 5th dimension just like you can pull your finger 'up' out of the 2d world. This may or may not allow them to move about quickly, it depends on scale and such.
 
Wut wut wut! How does it depend on scale and such? Please clarify! When I compare to the map-globe analogy, there would only be an increase in speed if there were a tunnel. By the way, does anyone know what shape matter tends to take under gravity in 4 (or 5) dimensions? Hypersphere?
 
Khantazm said:
Wut wut wut! How does it depend on scale and such? Please clarify!

I don't know really, I don't quite remember what I was thinking when I put that in. Now that I think about it, it doesn't make much sense, so I'd just ignore it.
 
Scale may not matter, but curvature does. If you visualise a 2-d manifold embedded in 3-space, the manifold can be completely flat, or it can be curved. The latter is far more interesting, in that it affects the appearance and speed of sections/projections onto the manifold.

Let's say your 2-d manifold is curved sharply like a U or V in the middle, between two infinitely large flat expanses on either side. You are a 3-d being playing with 2-d creatures (let's unoriginally call them "Flatlanders" (FLs) after Abbott) that are unaware of your existence. A 3-d cylinder that enters the flat part of the manifold (planar) orthogonally will appear as a circle to the FLs. If it starts moving (in 3-d) at a constant speed parallel to the 2-d manifold, it will appear as a circle moving at constant velocity.

Now when that moving cylinder hits the curved part of the 2-d manifold, interesting things will happen. It will suddenly become an ellipse (or more generally, a conic section of some sort). It will also appear to suddenly speed up from the perspective of a FL, because it is traversing more of their space in the same amount of time.

We can only imagine 3-d projections to 2-d, but you can try to extrapolate the same sort of thinking to higher dimensions. But some things about higher dimensions are nonintuitive. For example, in 4-d, two planes can actually meet at a single point (in 3-d, two non-parallel planes necessarily meet at a line). So beware of traps like this.
 

Similar threads

  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 13 ·
Replies
13
Views
3K
  • · Replies 2 ·
Replies
2
Views
5K
  • · Replies 6 ·
Replies
6
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 5 ·
Replies
5
Views
4K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 31 ·
2
Replies
31
Views
4K
Replies
3
Views
2K
  • · Replies 7 ·
Replies
7
Views
2K