A mind excercise inside videogames

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In a hypothetical scenario involving an advanced AI NPC in a video game like GTA XII, the NPC seeks to understand the nature of its world by establishing a physics laboratory. The exploration raises questions about the fundamental elements of the simulation, such as whether it contains the same physical properties, like photons and quarks, as the real world. The NPC's research could reveal a simpler yet more complex physics framework than our reality, potentially uncovering the underlying code of the game. This discovery might lead to glitches or system failures, which the game's developers would view as bugs, aiming to restrict the NPC's awareness to maintain the game's narrative. The discussion highlights the limitations of computational power in simulating self-aware entities and the implications of NPCs developing consciousness within a controlled gaming environment.
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Let's suppose that I am a small man into a video game, like a NPC into GTA.
Let's suppose that I am into GTA XII, with a very very advanced AI governing me.
I am a very passionate NPC and I want to understand more about the world that I see everytime that I steal a car and go to a mountain to see the sun and the clouds.
I am living into a simulation, a software, but I am not aware of this. I just want to understand what the light is. So, with all the money that I have, I decide to build a physics laboratory (always inside the world of GTA XII) and investigate the physics of the world I live into.

What do I see? Will I find the same photons that we do all find in the "upper" world?
Do I, at a certain point of my research, find the code that the programmer in the "upper" world wrote?

These are my questions just to practice the brain. Would I find into GTA Advanced Reasearch Labs the same Quarks that we find here?
 
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You would find a "physics" that was far simpler than that of our world in some ways, but more complex in others. You would uncover the source code of the game you were in, and could possibly discover ways to make the game glitch, or even lock up.

The makers of the game would consider this a bug, and try to limit you to the things that make sense in the GTA storyline. It would also be a bug because being able to think those thoughts would consume far more CPU power then any modern system could manage. If it were some future system, then self-aware NPCs would already be understood well enough to prevent you from subverting the purpose of the game.
 
We've just had an interesting thread about generation ships, but I don't think that that is the most reasonable way to colonize another planet. Fatal problems: - Crew may become chaotic and self destructive. - Crew may become so adapted to space as to be unwilling to return to a planet. - Making the planet habitable may take longer then the trip, so the ship needs to last far longer than just the journey. - Mid-flight malfunction may render the ship unable to decelerate at the destination...
I know this topic is extremely contraversial and debated, but I'm writing a book where an AI attempts to become as human as possible. Would it, eventually, especially in the far future, be possible for an AI to gain a conscious? To be clear, my definition of a consciousness being the ability to possess self-created morals, thoughts, and views, AKA a whole personality. And if this is possible (and let's just say it is for this question), about how long may it take for something to happen...
This is a question for people who know about astrophysics. It's been said that the habitable zones around red dwarf stars are so close to those stars that any planets in the zones would be tidally locked to the stars in question. With one side roasting and another side freezing almost forever, those planets wouldn't be hospitable to life. a) Could there be forms of life--whole ecologies--that first evolve in the planet's twilight zone and then extend their habitat by burrowing...

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