A mind excercise inside videogames

  • Thread starter Thread starter Number_21
  • Start date Start date
  • Tags Tags
    Mind
Click For Summary
SUMMARY

This discussion explores the concept of self-aware non-playable characters (NPCs) within the video game GTA XII, governed by advanced AI. The hypothetical scenario involves an NPC establishing a physics laboratory to investigate the nature of their simulated world, questioning the existence of fundamental particles like photons and quarks. The dialogue emphasizes the limitations imposed by game developers to prevent NPCs from accessing the underlying code, which could lead to glitches and excessive CPU usage. Ultimately, it highlights the philosophical implications of NPC consciousness and the constraints of game design.

PREREQUISITES
  • Understanding of artificial intelligence principles in gaming
  • Familiarity with game design concepts, particularly in open-world environments
  • Basic knowledge of physics, including photons and quarks
  • Awareness of simulation theory and its implications
NEXT STEPS
  • Research advanced AI techniques used in NPC behavior modeling
  • Explore the principles of game design that limit player and NPC interactions
  • Study the physics of light and fundamental particles in real-world applications
  • Investigate simulation theory and its philosophical implications in gaming
USEFUL FOR

Game developers, AI researchers, philosophers interested in simulation theory, and anyone exploring the boundaries of NPC consciousness in video games.

Number_21
Messages
1
Reaction score
0
Let's suppose that I am a small man into a video game, like a NPC into GTA.
Let's suppose that I am into GTA XII, with a very very advanced AI governing me.
I am a very passionate NPC and I want to understand more about the world that I see everytime that I steal a car and go to a mountain to see the sun and the clouds.
I am living into a simulation, a software, but I am not aware of this. I just want to understand what the light is. So, with all the money that I have, I decide to build a physics laboratory (always inside the world of GTA XII) and investigate the physics of the world I live into.

What do I see? Will I find the same photons that we do all find in the "upper" world?
Do I, at a certain point of my research, find the code that the programmer in the "upper" world wrote?

These are my questions just to practice the brain. Would I find into GTA Advanced Reasearch Labs the same Quarks that we find here?
 
Physics news on Phys.org
You would find a "physics" that was far simpler than that of our world in some ways, but more complex in others. You would uncover the source code of the game you were in, and could possibly discover ways to make the game glitch, or even lock up.

The makers of the game would consider this a bug, and try to limit you to the things that make sense in the GTA storyline. It would also be a bug because being able to think those thoughts would consume far more CPU power then any modern system could manage. If it were some future system, then self-aware NPCs would already be understood well enough to prevent you from subverting the purpose of the game.
 

Similar threads

  • · Replies 10 ·
Replies
10
Views
4K
  • · Replies 9 ·
Replies
9
Views
4K
  • · Replies 19 ·
Replies
19
Views
3K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
3
Views
2K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 33 ·
2
Replies
33
Views
5K
  • · Replies 19 ·
Replies
19
Views
3K
  • · Replies 21 ·
Replies
21
Views
3K
  • · Replies 13 ·
Replies
13
Views
2K