Undergrad Any alternatives to Tracker from physlets?

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SUMMARY

The discussion centers on alternatives to Tracker from Physlets for tracking moving objects, particularly in educational settings. Users express frustrations with Tracker's performance when handling large files or high frame rate videos, noting that it becomes slow and buggy. Suggestions include becoming proficient with Tracker to identify its limitations before exploring other options. The conversation emphasizes the importance of defining specific tracking applications, such as tracking snails or simple pendulum experiments, to determine the best tools for the task.

PREREQUISITES
  • Understanding of video frame rates, specifically 30 FPS and 120 FPS.
  • Familiarity with basic motion tracking concepts in physics.
  • Knowledge of laboratory scale experiments involving one-dimensional motion.
  • Experience with educational software tools for data logging and analysis.
NEXT STEPS
  • Research alternatives to Tracker, such as Logger Pro or Tracker Video Analysis.
  • Learn about video processing techniques for handling high frame rate videos.
  • Explore practical experiments involving simple pendulums and collisions for motion tracking.
  • Investigate software optimization techniques to improve performance with large data sets.
USEFUL FOR

Educators, physics students, and researchers looking for effective motion tracking solutions in laboratory settings.

sirlimonada
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TL;DR
Any alternatives to tracker for tracking moving objects? Paid or free
Are there any alternatives to tracker for tracking moving objects? Paid or free
Most of my issues with tracker are related to working with large files or videos that are long, it is really slow or it just doesn't work
 
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Tell us what you actually want to do - track snails or space ships? Also, can you give us (lazy hound dogs) a link / reference to the 'tracker' you are asking about?
 
sophiecentaur said:
Tell us what you actually want to do - track snails or space ships? Also, can you give us (lazy hound dogs) a link / reference to the 'tracker' you are asking about?
Tracking snails I'd say most of the time haha
I'm referring to Tracker from Physlets
Currently, I'm not trying to track anything extremely fast. The way the program I'm referring to works, is by processing frame by frame, so the more frames there are, the slower the software gets, and sometimes really buggy, whether it's because I put a short 120FPS (frames per second) video or a long 30 FPS video.
 
sirlimonada said:
Currently, I'm not trying to track anything extremely fast.
So it's laboratory scale one dimensional motion with speeds up tp a couple of metres per second. It's important to know what your actual application is because, these days, the datalogging can be a very minor part of any school-type experiment.
I'd be inclined to grab tracker and use it for whatever experiments you choose. Become an 'expert' with it and then you will have learned what's lacking in tracker and move on.
From "i'm not trying to track anything extremely fast" it appears you're still a bit vague about what you actually want to do. Look at simple pendulums, cars running down ramps and collisions between trolleys; easy to set up.
Unless you have a specific idea, in which case you would have to describe it. There's hours of fun involved with this sort of practical investigation.
 
I do not have a good working knowledge of physics yet. I tried to piece this together but after researching this, I couldn’t figure out the correct laws of physics to combine to develop a formula to answer this question. Ex. 1 - A moving object impacts a static object at a constant velocity. Ex. 2 - A moving object impacts a static object at the same velocity but is accelerating at the moment of impact. Assuming the mass of the objects is the same and the velocity at the moment of impact...

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