BobG said:
I'm not sure I'd say using a computerized poker player in an on-line game was as much cheating as an interesting experiment. In many ways, poker is an even more interesting challenge than Jeopardy.
To play Jeopardy, the challenge is first to decipher the language in order to understand the question (and this is a huge challenge) and then to search on the words the computer 'felt' were important. The lower percentage nonselected answers are almost more interesting than the answer the computer selected.
Designing a computer program that can win at poker is an even more interesting challenge. The odds part for each hand is a breeze and can probably work in an on-line game against average players. Upping the level to playing against professional players would require a lot more. The program would have to start interpreting human behavior (based on time to bet, patterns in amounts, etc?). Definitely a different problem than interpreting human language.
It's interesting... who forgot to include "Detergent" in Watson's programming?
I agree with you, but I know what Wolf is saying. Still, I remember when bots first arrived in PC games... specifically a variant of 'Quake' which gave people agita for a long time. I thought much as Wolf did... basically, given time you recognize machine-thinking and actions. I don't care how clever someone is when they script, it may be maddening, but at that time 'Lag' was a much bigger issue.
They haven't gone away, and in fact, they've become a plague in far more than just their original realms. Consider this... once you teach a computer to bluff, is it possible for a human to "read" the computer? No, never, unless that's a built-in fault. Can the computer read PEOPLE?... uh, yeah... add a decent thermal camera to the regular and suddenly you're REALLY in trouble.
That's what the problem really is with all of this from the "player's" view; a computer can be easy to spot, and they inevitably have blind-sides and faults. A human can do a lot to correct those faults, but a machine can be utterly specialized. You could conceivably make a poker computer with a face (on a screen) that actively BLUFFS... ouch.
So... clearly Watson is amazing to do what it did, period. As a contest however, it's just not meaningful to me given the information provided, and as a demonstration of language it's... impressive... BUT...
... It's still not good enough in a realm that needs to be at LEAST as good as a human. Given that, I'd like to see the buzzer times: how often did a contestant and Watson come down to a button press, not an issue of knowledge?