Comparing Calculated Models to Real-Life Situations

  • Thread starter Thread starter Dr Max
  • Start date Start date
  • Tags Tags
    Models
Click For Summary
SUMMARY

This discussion centers on the comparison between calculated models of water behavior and real-life scenarios, specifically focusing on the impact of a water drop hitting a surface. Walter Lewis's MIT introductory physics lectures are referenced as a source for demonstrations that compare theoretical calculations with practical observations. The conversation highlights the need for specificity in experimental setups, emphasizing that clear definitions of measurable properties are crucial for meaningful comparisons. The participants suggest exploring computer graphics and fluid dynamics software for visual representations of these phenomena.

PREREQUISITES
  • Understanding of fluid dynamics principles
  • Familiarity with computer graphics modeling techniques
  • Knowledge of experimental physics methodologies
  • Basic skills in video analysis and simulation software
NEXT STEPS
  • Research fluid dynamics simulation software such as ANSYS Fluent
  • Explore computer graphics engines like Unity or Unreal Engine for modeling water behavior
  • Investigate experimental physics setups for measuring fluid interactions
  • Watch Walter Lewis's MIT physics lectures on YouTube for practical demonstrations
USEFUL FOR

This discussion is beneficial for physics students, computer graphics developers, and researchers interested in fluid dynamics and modeling real-world phenomena accurately.

Dr Max
Messages
4
Reaction score
0
Hi :)

im wondering if there is a video where a calculated model and the same situation in reality gets compared ? :)
e.g. water drop, or something crashing with a certain speed :)

thanks for any help :)
 
Physics news on Phys.org
Walter Lewis's legendary mit introductory physics lectures contain a few demonstrations which he compares with the calculated value. I don't remember the exact lecture but in one he showed how the mass didn't affect a pendulum. There are others too like a weighing machine in free fall. While the lectures have been taken down from OCW you can find them on YouTube.Link: https://m.youtube.com/playlist?list=PLUdYlQf0_sSsb2tNcA3gtgOt8LGH6tJbr

Also: I don't think this is the correct forum topic you've posted under, although I'm not sure what the correct topic is either. :confused:
 
This is a nice one:

 
Dr Max said:
Hi :)

im wondering if there is a video where a calculated model and the same situation in reality gets compared ? :)
e.g. water drop, or something crashing with a certain speed :)

thanks for any help :)

Wait... isn't this what is done routinely in college physics experiments?!

Zz.
 
First thanks for all replies so far :)

Actually I was looking for calculated water vs real water, something like that. I just want to see how close to reality the best model gets right now. Whats the state of the art ? :)
 
Dr Max said:
First thanks for all replies so far :)

Actually I was looking for calculated water vs real water, something like that. I just want to see how close to reality the best model gets right now. Whats the state of the art ? :)

You are aware that in this post, you didn't state anything about what property that you want to measure, aren't you? "calculated water vs real water" is a "huh?"-type of statement. What exactly about the properties of water that you are trying to compare?

It usually saves a lot of time and effort on our part if you, from the get-go, be specific and clear, rather than produce a rather vague question and topic about a generic "calculated model".

Zz.
 
  • Like
Likes Mastermind01
Okay I am sry, I weren't aware of this problem. I do computer science :)

basically I am looking for a experimental setup, let's say a bowl of water Diameter 20 cm, the bowl is filled with exactly 200ml of water, 10 cm above the ground there is a pipet attached, the pipet will release a drop of the same volume everytime used. The moment when the drop hits the water is my point of interest.

And now I am looking for a video, that films this setup and compares it to the same situation but calculated in a computer visualized. How close does the computer model get ? I guess you would need to calculate all properties at once. As in reality properties are not isolated are they? :)

(it could also be a different setup, I am just curious about the quality of todays models)

I hope this specifies :) and we can now understand each other
thank you :)
 
Dr Max said:
Okay I am sry, I weren't aware of this problem. I do computer science :)

That's no excuse. What if I say "Hey Dr Max, I want you to write a program to be used for water." Would that make any sense to you on what you should do?

I bet not. You'd ask "OK, what do you want the program to actually do?"

That is essentially what you are asking here. But it seems that you are still not being clear, based on this:

basically I am looking for a experimental setup, let's say a bowl of water Diameter 20 cm, the bowl is filled with exactly 200ml of water, 10 cm above the ground there is a pipet attached, the pipet will release a drop of the same volume everytime used. The moment when the drop hits the water is my point of interest.

Here's the thing: What exactly are you trying to MEASURE? You've described the scenario, but you've never clearly indicated what actually are you interested in measuring? After all, we are talking about something quantitative, aren't we? You wanted to compare with this "physical reality", but yet, you never once stated what quantity we are trying to measure and compare!

This is what has been very puzzling in this entire thread.

Zz.
 
@ZapperZ , I think you're being a bit harsh here.

While I agree the actual question needs to be made clearer, I highly suspect this is a question about modeling the physical behavior of water, like so many graphics engine do, and what the difference to real water is.
 
  • #10
rumborak said:
@ZapperZ , I think you're being a bit harsh here.

While I agree the actual question needs to be made clearer, I highly suspect this is a question about modeling the physical behavior of water, like so many graphics engine do, and what the difference to real water is.

No, I don't think I'm being harsh. Modeling WHAT behavior of water? It's temperature? It's viscosity? It's volume? It's dynamics when it goes SPLAT? There isn't a single quantity that has been mentioned here that is of interest. You can't simply say "let's model water". This statement is meaningless. You have to list out the physical quantities that you want to model.

Zz.
 
  • Like
Likes jbriggs444
  • #11
ZapperZ said:
No, I don't think I'm being harsh. Modeling WHAT behavior of water? It's temperature? It's viscosity? It's volume? It's dynamics when it goes SPLAT? There isn't a single quantity that has been mentioned here that is of interest. You can't simply say "let's model water". This statement is meaningless. You have to list out the physical quantities that you want to model.

Zz.
You seem to be angry !
 
  • #12
wow, i never thought this would be such a touch thing :)

yes its about modelling. basically if you want to model corectly, closest to reality, you need to consider all properties at once don't you ? :)

I want to see a video, visual representation, light that hits my eyes reflected by the drop, dropping and splashing.
 
  • #13
Dr Max said:
I want to see a video...
I would try a search engine. Or forums related to computer graphics or fluid dynamics software.
 
  • #14
Dr Max said:
im wondering if there is a video where a calculated model and the same situation in reality gets compared ?

 

Similar threads

Replies
3
Views
2K
  • · Replies 15 ·
Replies
15
Views
6K
  • · Replies 14 ·
Replies
14
Views
2K
Replies
15
Views
3K
Replies
0
Views
792
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 1 ·
Replies
1
Views
967
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 12 ·
Replies
12
Views
2K