Demos Showcasing Tokamak Physics Engine | Blitz-Tokamak Integration

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SUMMARY

The discussion focuses on the integration of the Tokamak physics engine with Blitz, primarily led by a user named Sweenie who developed a wrapper for Tokamak. Key contributions include motion blur effects, static mesh functions for hierarchical meshes, and various demo showcases. The demos feature controls utilizing mouse and keyboard inputs for interaction. The integration highlights the collaborative efforts of multiple contributors, showcasing the capabilities of the Tokamak physics engine in a Blitz environment.

PREREQUISITES
  • Understanding of Tokamak physics engine
  • Familiarity with Blitz programming language
  • Basic knowledge of 3D graphics and motion blur techniques
  • Experience with hierarchical mesh structures in game development
NEXT STEPS
  • Explore the Tokamak physics engine documentation
  • Learn about creating wrappers for game engines
  • Research advanced motion blur techniques in game development
  • Investigate hierarchical mesh collider implementations in 3D engines
USEFUL FOR

Game developers, physics engine integrators, and anyone interested in enhancing 3D game performance using the Tokamak physics engine and Blitz programming language.

DivisionByZero
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Tokamak is a very nice physics engine that can be found on http://www.tokamakphysics.com

Well, anyway, some people and I have been working on tokamak integration with blitz; mainly done by sweenie who produced a nice wrapper, as well as the first demos. I haven't actually done much; although I did host some demos, add motion blur to the main demo, write a static mesh function thing that allows you to use multiple multisurface hierarchal meshs in tokamak, and make a bad texture for the bowling ball.

anyway, here it is:http://blitzstuff.250free.com/zips/Blitz_tok_demos2.exe(1.2 MB ; self extracting 7zip archive as I have a 2mb filesize limit on my host and the zip is 2.35 MB)

Thanks to:
Mark Sibly for creating Blitz in the first place :)
Sweenie for a great wrapper for tokomak
Bradford6 for most of the main demo and the catapult demo
IPete for bullet time in main demo
AL for slo-mo in the main demo
Bot Builder/DivisionByZero(me) for motion blurring and multiple static multisurface hierarchal mesh collider functions
The Crow for the Bowling demo which was originaly written by voderman using ODE as opposed to tokamak
Fredborg for the maketokcollider func
The Tokamak staff for the great physics SDK

The controls mostly involve mouse for looking, possibly mouse buttons for manipulation, WASD for movement sometimes, space bar to activate galloping or have everything move upwards, and some keys on the keyboard to manipulate settings(given in-program).

Main Demo #1
http://blitzstuff.250free.com/Pics/Main_Demo_1.jpg
Main Demo #2
http://blitzstuff.250free.com/Pics/Main_Demo_2.jpg
Main Demo #3
http://blitzstuff.250free.com/Pics/Main_Demo_3.jpg
Bowling
http://blitzstuff.250free.com/Pics/bowling_screenie.jpg
Catapult demo
http://blitzstuff.250free.com/Pics/catapult_screenie.jpg

Couldn't really get a good picture of the galloping demo. it's all in the motion.

[edit]anyone know why the piccies aren't showing?
 
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looks pretty cool:smile: