Figureing fps of a projectile with points of impact at 50yards and 25 yards

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SUMMARY

The discussion centers on calculating the feet per second (fps) of a .44 caliber 240-grain Hornady XTP muzzleloader bullet using two points of impact at 25 yards and 50 yards. The sight height is .85 inches, with impacts recorded at 1.5 inches and 2.5 inches above zero at the respective distances. The bullet's ballistic coefficient is .205, and the user is attempting to determine the drag coefficient necessary for accurate calculations. The conversation highlights the importance of accurate fps measurements for optimal bullet performance, suggesting that the bullet is still rising at 50 yards.

PREREQUISITES
  • Understanding of ballistic coefficients and their impact on projectile motion
  • Familiarity with muzzleloader specifications and performance
  • Knowledge of ballistic calculators and their usage
  • Basic principles of drag coefficients and their relevance to bullet trajectory
NEXT STEPS
  • Research how to calculate drag coefficients for specific bullet profiles
  • Learn to use ballistic calculators effectively for muzzleloader trajectories
  • Explore the purchase and use of chronographs for measuring bullet velocity
  • Investigate the differences between drag coefficients for various bullet types, including spitzer and hollow point designs
USEFUL FOR

Muzzleloader hunters, ballistic analysts, and anyone interested in optimizing bullet performance and trajectory calculations.

cramerklontz
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Homework Statement



So. I'm a muzzleloader hunter. If my rifle has a sight height of .85 inches. and groups at 25yards are 1.5 inches above 0 and groups at 50 yards are 2.5 inches above 0. The bullet I'm using has a ballistic coefficient of .205. The bullet weight is 240 grains. Is it possible to calculate this with only 2 points of impact? What is the feet per second?

Homework Equations


I have no clue

The Attempt at a Solution



I was plugging numbers into a ballistic calculator and couldn't get a good result.

This information is important because a fps that is too high will lead to poor bullet performance on the target.
 
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Is the bullet still rising at 50 yards or is it falling by then? Also if the ballistic coefficient is .205, what is the drag coefficient? I have a program that will solve this problem but I need drag coefficient. The program I have will also compute the drag coefficient but it is for modern bullets. Drag coefficients are functions of bullet speed. Let me know and I'll try to help.
 
You can purchase a chronograph for around $70. I have one.
 
The bullet is a 240grain hornady xtp in .44 cal. I was hoping to not have to buy a chronograph, but I do want one. And yes I believe the bullet is still rising at 50. from what I've read on the internet its going anywhere from 1600 to 2200 fps
 
That bullet is a hollow point that is not pointed. I do not have drag coefficients for that. I've been playing around with my program input using spitzer point drag data. When I come close to matching your two data points, my velocity is too low. This is because my drag coefficient splines are for spitzer points which have a lower coefficient. I don't have the curve fits for your bullet profile.
 

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