Figureing fps of a projectile with points of impact at 50yards and 25 yards

Click For Summary

Homework Help Overview

The discussion revolves around calculating the feet per second (fps) of a projectile based on its points of impact at 25 yards and 50 yards. The context involves a muzzleloader rifle with specific sight height and bullet characteristics, including ballistic coefficient and weight.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants explore whether two points of impact are sufficient for calculating fps and question the bullet's trajectory at 50 yards. There are inquiries about the drag coefficient and its relevance to the calculations.

Discussion Status

Some participants are sharing insights about the limitations of available data and tools, such as the need for a drag coefficient specific to the bullet type. Others mention the potential use of a chronograph for direct measurement, indicating a mix of theoretical and practical approaches being considered.

Contextual Notes

Participants note the uncertainty regarding the bullet's trajectory at 50 yards and the lack of specific drag coefficient data for the bullet in question, which may affect the calculations. There is also mention of varying fps estimates found online.

cramerklontz
Messages
2
Reaction score
0

Homework Statement



So. I'm a muzzleloader hunter. If my rifle has a sight height of .85 inches. and groups at 25yards are 1.5 inches above 0 and groups at 50 yards are 2.5 inches above 0. The bullet I'm using has a ballistic coefficient of .205. The bullet weight is 240 grains. Is it possible to calculate this with only 2 points of impact? What is the feet per second?

Homework Equations


I have no clue

The Attempt at a Solution



I was plugging numbers into a ballistic calculator and couldn't get a good result.

This information is important because a fps that is too high will lead to poor bullet performance on the target.
 
Physics news on Phys.org
Is the bullet still rising at 50 yards or is it falling by then? Also if the ballistic coefficient is .205, what is the drag coefficient? I have a program that will solve this problem but I need drag coefficient. The program I have will also compute the drag coefficient but it is for modern bullets. Drag coefficients are functions of bullet speed. Let me know and I'll try to help.
 
You can purchase a chronograph for around $70. I have one.
 
The bullet is a 240grain hornady xtp in .44 cal. I was hoping to not have to buy a chronograph, but I do want one. And yes I believe the bullet is still rising at 50. from what I've read on the internet its going anywhere from 1600 to 2200 fps
 
That bullet is a hollow point that is not pointed. I do not have drag coefficients for that. I've been playing around with my program input using spitzer point drag data. When I come close to matching your two data points, my velocity is too low. This is because my drag coefficient splines are for spitzer points which have a lower coefficient. I don't have the curve fits for your bullet profile.
 

Similar threads

  • · Replies 19 ·
Replies
19
Views
4K
  • · Replies 12 ·
Replies
12
Views
6K
  • · Replies 4 ·
Replies
4
Views
3K
Replies
2
Views
4K
Replies
9
Views
5K
  • · Replies 1 ·
Replies
1
Views
4K
  • · Replies 7 ·
Replies
7
Views
23K
  • · Replies 2 ·
Replies
2
Views
4K
  • · Replies 20 ·
Replies
20
Views
7K
  • · Replies 6 ·
Replies
6
Views
3K