Adam
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I am to write an agent to play the game Gomoku, for an assignment. Does anyone know any basic rules/heuristics I might use?
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The discussion focuses on developing an agent for the game Gomoku, specifically seeking rules and heuristics for effective gameplay. The user has implemented a brute force search to determine the best move but lacks knowledge in creating heuristic functions. The request emphasizes the need for examples of heuristic functions in LISP/CLISP for the five-in-a-row (connect-5) game variant.
PREREQUISITESGame developers, AI researchers, and students working on assignments related to game theory and artificial intelligence, particularly those focused on Gomoku or similar strategic games.