I think there is a confusion here because on p66 Schutz defines a one-form as an outward normal one-form if "...its value on vectors which point outwards from the surface is positive". However, on p72 he applies the inverse metric to the normal one-forms to obtain what he calls an "outward normal vector", which sometimes actually points inwards. So the term "outward" is doing double duty referring to vectors here - sometimes literally meaning outwards and sometimes meaning the dual of the outward one-form (and while the outward one-form points outwards, its dual vector may not). This is why you should stick with one-forms for this job!
So let's work through it, sticking with the (1+1)d Minkowski diagram with a square drawn on it. You can work out the tangent vectors to the surfaces of the square, right? They're just little arrows pointing in one or other direction of the lines. I've illustrated them below in red.
View attachment 302443
Then you can use Schutz's definition to write down the normal one-forms - these must be orthogonal to the tangent vectors, so for the sides of the square they must point left or right and for the top and bottom they must point up or down. On p66, Schutz further defines the outward normal one-form as the one that has a positive inner product with an outward pointing vector. I've drawn the outward pointing vectors below in green. Hopefully you can see that the top green vector has (t,x) components (1,0), the right green vector has components (0,1), the left green vector has components (0,-1), and the bottom green vector has components (-1,0). If the one forms are to have a positive action on them, then, the components of the one forms must be (1,0), (0,1), (0,-1), and (-1,0) (i.e., the same) so that ##v^a\omega_a>0## and they are normal to their red vectors.
View attachment 302444
Now all you need to do is raise the index on those one-forms to get the p72 "outward normal vector". Using the -+++ metric signature convention, that gives you outward normal vectors with components (-1,0), (0,1), (0,-1), and (1,0) (i.e., the signs on the t components have flipped). Those vectors are illustrated in blue below. Note that with the +--- sign convention, it is the x components that would have flipped sign.
View attachment 302445
So finally we have the p66 "vectors which point outwards" in green, which have the natural sense of pointing outwards, and the p72 "outward normal vectors" in blue, which don't always have the natural sense of pointing outwards. Schutz is here, I think, illustrating that some things work naturally as one-forms not vectors, and surface normals are one of them.
@Orodruin explained why that is so in some detail above.
Finally, I've been working in (1+1)d here. I think the only extension for a full (3+1)d spacetime is that there are three linearly independent red vectors lying in each "surface" of the 4d cube. There is still only a single one-form that is orthogonal to them (up to a constant multiple). Note also that the whole argument applies to arbitrary shapes - you just can't use a single normal for anything more than an infinitesimal part of the surface in general. They're also much harder to illustrate meaningfully.