How do I calculate a planets mass?

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Discussion Overview

The discussion centers around calculating the mass and gravity of fictional planets based on their diameter and distance from their sun, utilizing Kepler's laws and other gravitational principles. Participants explore theoretical approaches and implications of their fictional scenarios.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant inquires whether it is possible to calculate the mass of fictional planets given their diameter and distance from their sun, having already calculated their orbital periods and speeds using Kepler's third law.
  • Another participant argues that diameter and orbital radius alone do not provide sufficient information to determine mass or gravity, emphasizing the need for average density to make such calculations.
  • A different viewpoint suggests that if fictional moons are created, their orbital characteristics could allow for the determination of the planet's mass.
  • One participant mentions the importance of considering orbital resonances when designing fictional planetary systems, suggesting starting from a 'Jupiter' analogue.
  • Another participant critiques the strict application of Kepler's laws, noting that they assume a massless object orbiting a star and introduces an alternative formula for calculating gravitational acceleration that includes the mass of the body and height above it.
  • It is noted that even with moons, average density or mass values must still be assumed for accurate calculations.

Areas of Agreement / Disagreement

Participants generally agree that diameter and orbital radius alone are insufficient for calculating mass or gravity, but there is no consensus on the best approach to derive these values, particularly in the context of fictional scenarios.

Contextual Notes

Participants highlight limitations related to assumptions about average density and the applicability of Kepler's laws in non-standard scenarios, as well as the need for additional parameters when calculating gravitational effects.

Vetmora
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Hi all,


I have just joined this forum to see if anyone here can help me out.

First off, I am creating fictional planets that orbit fictional stars.

I have given all of my planets a diameter and a distance from their sun. From this, I have managed to calculate their orbital periods and orbital speeds using Kepler's third law.

So using this criteria is it possible to calculate the mass of the planet?

Also, if possible, I would like to calculate their gravity as well.


Thanks in advance.
 
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No, the diameter and orbital radius do not provide enough information to determine the mass or gravity. Both of these values depend on the average density of the planet. However, knowing the mass and diameter of a planet does determine its surface gravity (or vice versa). Specifically (assuming the planet to be spherical), M=\frac{\pi{}D^3\rho{}}{6}g=\frac{4GM}{D^2} \Rightarrow{}g=\frac{2\pi{}GD\rho{}}{3}.
Where G is the universal gravitational constant, M is the mass of the planet, ρ is its average density, and D is its diameter. So, knowing any two of: mass, diameter, average density, and surface gravity is enough to determine the other two.
 
If you're creating fictional situations, is it possible to create fictional moons? As Isometric said, you can't determine the mass of the planets based off their orbits around the Sun. With moons, however, you can determine the planets mass using the moons orbital characteristics.
 
Ah, I figured it wouldn't be possible.

I suppose it would be possible to create fictional moons. Some of the planets already have moons but I haven't worked out any stats for them other than their diameter.

Thanks for the heads up guys.
 
Keplers law isn't strictly accurate to a true universal simulation. It is predicated on the star being the sun, and the mass in orbit of that star having zero mass.

someone posted in another thread:

formula for acceleration due to gravity
g = GM / (R + h)^2

G is the gravitational constant = 6.67300 * 10-11 m3 kg-1 s-2
M is mass of body
R is radius of body
h is height above the body

If that holds true,

g(sun) + g(planet) - (orbital velocity) = 0
(for a perfectly spherical orbit)

for any planet. Under Keplers law, g(sun) should be equal to orbital velocity, since the orbiting objects are massless.

The problem will persist with moons too, you still have to make up average density values (or mass values) for your planets and moons.
 

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