this is my game based on my wheel theory, the question is how many non-repetitive combinations of letters that link (eg. ab, bc, cd, and ag, gy, ly ect.) can be found in this game, i don't know it myself and i figure this is the best place to post the question since it's a bit involved. bonus points if you can figure some odds of getting a pair of matching letters in a stalemate hand.(adsbygoogle = window.adsbygoogle || []).push({});

ok here are the rules:

this game is sort of like spades but has three players

rule 1) shuffle a 52 card deck, first card on the top becomes the suite leader, put it to the side.

rule 2) like spades you need to make books, but in this case you only have to make the most books to win the hand, no need to bid on how many you make.

that first card put to the side takes the place of the spade suite meaning any suite can be the last suite to throw out and trump the other cards.

rule 3) each player (in this case 3) throws out a card with the first player leading out with a suite that isn't trump, the highest card takes the book, unlike spades a 2 is just a 2 and not top card.

rule 4) each player records the number of books he has won, the player with the highest number of books at the end wins that hand, THE GOAL IS TO ONLY WIN 4 HANDS, NO MORE NO LESS.

rule 5) you can't throw off suite until you run out of that card, but you CAN lead with any card, if two players have the same card suite the highest number takes it, if all three cards are off suite the leading card takes it. the trump suite always takes it, if more than one in the trump suite are thrown the highest numbered trump card takes it.

rule 6) the first card suite card that was put aside ALWAYS trumps other cards (if more than one of the trump cards are thrown off suite the highest one takes it)

rule 7) a game consists of 11 hands, 17 books per a hand for a total of 187 books.

rule 8) each player is trying to win just 4 hands (that might mean having to lose hands on purpose to achieve that), if no one makes an even three hand the last 3 cards thrown out decide the winner.

rule 9) if two players have an even 4 hands then the game is in a stalemate, if playing for money the odd man out loses.

rule 10) when playing for letters the player who makes an even 4 hand gets a letter a-z = 1-26, eg

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 2223242526

split between black and red suites, spades is 1-13, clubs is 14-26, hearts is 1-13, diamonds is 14-26, the first card that was put aside is the letter your playing for, if two players both make 4 hands then the last card thrown out that takes that book is a match. as an added rule the the first card put aside is considered high with it's match in a 4-4 game considered low even though that has nothing to do with this (planning ahead).

the best name i can think of for this game is "revolver" lol.

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# I invented a card game based on the 'wheel'

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