Matrix Representation of a Uniform Sphere Centered at the Origin

Click For Summary

Discussion Overview

The discussion revolves around the matrix representation of a uniform sphere centered at the origin, particularly in the context of ellipsoid-plotting code. Participants explore the necessary parameters for such a matrix and its implications for representing spherical shapes in different dimensions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant inquires about the basic matrix form for a uniform sphere and suggests a matrix that implies no rotation, questioning if it is the identity matrix.
  • Another participant asks for clarification on what is expected from a matrix to describe a sphere and mentions the existence of rotation matrices.
  • A participant explains that the matrix, when combined with a vector for the radii, produces an ellipsoid with a specified rotation.
  • There is a challenge regarding the understanding of how a matrix operates on a vector, with a suggestion that variables might be needed in the matrix representation.
  • One participant introduces a conceptual idea about perceiving shapes differently based on perspective, using the example of a pyramid appearing as a triangle from a certain angle.
  • Another participant comments on the inherent property of a sphere appearing the same from all angles and questions the implications of bending space and time in relation to the discussion.
  • A later reply expresses skepticism about the conceptualization of a sphere as a line from a specific angle, emphasizing the unique properties of spherical shapes.

Areas of Agreement / Disagreement

Participants express differing views on the nature of matrix representations and their implications for visualizing shapes. There is no consensus on the correct approach or understanding of the concepts discussed.

Contextual Notes

Participants reference the need for clarity on the relationship between matrices and vectors, as well as the potential for misunderstanding in the conceptualization of shapes in different dimensions.

PhysicsChode
Messages
5
Reaction score
0
What is the basic matrix form for a uniform (unit) sphere centered at the origin? Given a vector that specifies the radii (1,1,1) == (r1,r2,r3), I would like the matrix that implies no rotation (is it [[1,0,0],[0,1,0],[0,0,1]]?) and covers the rest of the necessary parameters.
I am testing ellipsoid-plotting code, and I also welcome any other matrices useful for testing.
 
Physics news on Phys.org
Hello PC,

What is it you expect from a matrix to describe a sphere ? On what will you turn loose such a matrix ?
I know of matrices that represent a rotation about a given axis, but you probably know that too.
 
The matrix I'm asking for, combined with a 3-vector for the 3 perpendicular radii of the ellipsoid (in this case a sphere) produces an ellipsoid with a rotation specified by the matrix.
 
A matrix on a vector produces a vector, not an ellipsoid. So I still don't get it. Or do you want variables in there ? Like in wiki rotation matrix which I hope you checked already.
 
I was thinking about vectors as well in the matrix. However, if space and time bend.. Perhaps you can achieve a spherical shape, that looks like vectors. Take a pyramid for instance.. when you look at it one way its a pyramid, and another way it can look completely different such as a triangle from a 2d perspective. Perhaps you can see a sphere the same way, in vectors or different dimensions?
 
Funny thing about a sphere is that it looks the same, no matter from where you look at it. I think even when you manage to move relative to the thing with a speed that is a considerable fraction of the light speed (but I could be a bit wrong there) .

But you have something in mind I can't fathom yet: testing plotting code that receives a matrix as input ? What's it look like ?

And if you think space and time bend, what am I to make of that ?
 
Last edited:
Declun said:
I was thinking about vectors as well in the matrix. However, if space and time bend.. Perhaps you can achieve a spherical shape, that looks like vectors. Take a pyramid for instance.. when you look at it one way its a pyramid, and another way it can look completely different such as a triangle from a 2d perspective. Perhaps you can see a sphere the same way, in vectors or different dimensions?
Frankly, what you are saying (for example "Perhaps you can achieve a spherical shape, that looks like a line") makes me think you are using words that you don't understand. A sphere has the property that, looked at from any angle, it still looks like a sphere. However, there is NO three dimensional object such that, looked at from a specific angle, looks like a line.
 

Similar threads

Replies
1
Views
3K
  • · Replies 9 ·
Replies
9
Views
7K
  • · Replies 10 ·
Replies
10
Views
5K