- #1
Sothh
- 11
- 0
I am working on a simple ray tracer for rending point clouds in real time.
I am not so good with maths, and I am stuck with a fairly simple problem:
Given a start point (0,0,0) and a direction (0,90) and a distance 1-100, how do I get the 3d point the line will hit?
As this will go directly into code, it will be easier for me to use if no special math characters are used. (And easier for me to understand :)
Thanks!
I am not so good with maths, and I am stuck with a fairly simple problem:
Given a start point (0,0,0) and a direction (0,90) and a distance 1-100, how do I get the 3d point the line will hit?
As this will go directly into code, it will be easier for me to use if no special math characters are used. (And easier for me to understand :)
Thanks!