Relating Linear and Angular Kinematics

AI Thread Summary
The discussion focuses on the relationship between linear and angular kinematics, using the equations v = r*omega, v = d/t, and alpha = (omega_f - omega_0)/t. It calculates the angular speeds for a compact disc at different radii and determines the average angular acceleration during its maximum playing time. The key point raised is the confusion over why linear acceleration (a) is zero despite having a numerical angular acceleration (alpha), which is clarified by noting that this only holds true when the radius (r) is constant. The relationship between radius and angular speed ensures that as the radius changes, the angular velocity adjusts to maintain a constant linear speed for reading the disc.
Fernando Rios
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Homework Statement
A compact disc (CD) stores music in a coded pattern of tiny pits m deep. The pits are arranged in a track that spirals outward toward the rim of the disc; the inner and outer radii of this spiral are 25.0 mm and 58.0 mm, respectively. As the disc spins inside a CD player, the track is scanned at a constant linear speed of 1.25 m/s. a) What is the angular speed of theCDwhen scanning the innermost part of the track? The outermost part of the track? b) The maximum playing time of a CD is 74.0 min. What would be the length of the track on such a maximum-duration CD if it were
stretched out in a straight line? c) What is the average angular acceleration of a maximum-duration CD during its 74.0-min playing time? Take the direction of rotation of the disc to be positive.
Relevant Equations
v = r*omega
v = d/t
alpha = (omega_f - omega_0)/t
a) We use the definition of linear speed in terms of angular speed:
v = r*omega

omega_f = v/r = (1.25 m/s)/(0.025 m) = 50 rad/s

omega_0 = v/r = (1.25 m/s)/(0.025 m) = 21.55 rad/s

b) We use the definition of linear speed:
v = d/t

d = vt = (1.25m/s)(74 min)(60 s/1 min) = 5.55 km

c) We use the definition of average angular acceleration:
alpha = (omega_f - omega_0)/t = (50 rad/s- 21.55 rad/s)/(74 min)(1 min/60 s) = 0.00641 rad/s^2

The answers are correct. I just wonder, why if a = r*alpha and alpha has a numerical value, a is still equal to zero (there is constant linear velocity)?
 
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Fernando Rios said:
Homework Statement:: A compact disc (CD) stores music in a coded pattern of tiny pits m deep. The pits are arranged in a track that spirals outward toward the rim of the disc; the inner and outer radii of this spiral are 25.0 mm and 58.0 mm, respectively. As the disc spins inside a CD player, the track is scanned at a constant linear speed of 1.25 m/s. a) What is the angular speed of theCDwhen scanning the innermost part of the track? The outermost part of the track? b) The maximum playing time of a CD is 74.0 min. What would be the length of the track on such a maximum-duration CD if it were
stretched out in a straight line? c) What is the average angular acceleration of a maximum-duration CD during its 74.0-min playing time? Take the direction of rotation of the disc to be positive.
Relevant Equations:: v = r*omega
v = d/t
alpha = (omega_f - omega_0)/t

why if a = r*alpha
This is only true if r is constant. In your case, r is not constant.
 
As v must be kept constant for proper reading, and v = r*omega, the angular velocity (omega or amount of angle swept each second) and the radius must keep an inverse proportion.

As r increases, the machine needs to slow the rotation down, in order to keep the condition of constant velocity of reading.
For the same reason, as r decreases, the machine needs to speed the rotation up.

Please, see:
http://hyperphysics.phy-astr.gsu.edu/hbase/rotq.html#avel

:)
 
Fernando Rios said:
The answers are correct. I just wonder, why if a = r*alpha and alpha has a numerical value, a is still equal to zero (there is constant linear velocity)?
Think about the case of uniform circular motion. Do you have constant linear velocity? Note that for uniform circular motion ##a=v^2/r##.
 
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