Shadow on Wall: Light Blur from Wave or Quantum?

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SUMMARY

The discussion centers on the phenomenon of shadow blurriness created by a light bulb, specifically addressing whether this effect is due to quantum uncertainty or the wave nature of light. Participants concluded that the blurriness is primarily a result of the light bulb not being a point source, leading to the formation of an "umbra" and "penumbra" in the shadow. The penumbra represents the blurry region, while using a pinhole to create a point source eliminates the umbra and introduces fringes around the shadow's edge.

PREREQUISITES
  • Understanding of wave-particle duality in physics
  • Familiarity with the concepts of umbra and penumbra
  • Basic knowledge of light sources and their characteristics
  • Awareness of quantum uncertainty principles
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  • Research the wave nature of light and its implications on shadow formation
  • Explore the concept of point sources in optics
  • Study the principles of quantum uncertainty and its observable effects
  • Investigate experiments demonstrating umbra and penumbra in various light conditions
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Physics students, optical engineers, educators, and anyone interested in the fundamental principles of light and shadow formation.

xzardaz
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Hello,

As we know, if one turn a light blub(and no other light is present) on and put his hand in front of a wall to make a shadow, the shadow is blurry, depending on the distance between the hand and the wall.

I want to ask you if this blur is caused by quantum uncertenty (like this experiment), or it is just a consequence of the wave nature of light ?
 
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Any observable blurriness is caused by the fact that light sources aren't point sources. So if you draw it out, there will be a region where the light is partially obscured by ur hand, causing the blurriness
 
hello xzardaz! :smile:
xzardaz said:
… if this blur is caused by quantum uncertenty (like this experiment), or it is just a consequence of the wave nature of light ?

neither … it's caused by the fact that the bulb isn't a point source

so the shadow has an "umbra" and a "penumbra", to use solar eclipse terminology

the "penumbra" is the blurry bit :wink:

(if you place a screen in between, with a pinhole in it, so as to produce an effectively point source, then the umbra would disappear, but there would be fringes round the edge of the shadow)
 

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