Spore is Here! Check Out the Creature Creator Demo

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Discussion Overview

The discussion revolves around the anticipation and features of the video game "Spore," particularly focusing on the creature creator demo. Participants express their excitement, concerns about game mechanics, and the potential for user-generated content, while also reflecting on the game's development history and its impact on gaming culture.

Discussion Character

  • Exploratory
  • Debate/contested
  • Conceptual clarification
  • Technical explanation

Main Points Raised

  • Some participants express excitement about the game's release and the creature creator demo, noting its long development time since the initial announcement.
  • Concerns are raised about potential copy protection measures that could affect gameplay experience.
  • Several participants mention the humorous aspect of user-generated content, particularly the creation of inappropriate creatures, and discuss the need for moderation of such content.
  • There are mixed feelings about the game's depth, with some participants hoping for a serious and thought-provoking experience, while others are skeptical about its long-term engagement.
  • Some participants share their personal gaming experiences and preferences, indicating a diverse range of gaming backgrounds among the contributors.
  • There is a humorous exchange regarding the implications of the game's themes, such as intelligent design and the nature of the creatures created.

Areas of Agreement / Disagreement

Participants generally share excitement about the game, but there are multiple competing views regarding the game's potential depth, user-generated content, and the appropriateness of certain creations. The discussion remains unresolved on these points.

Contextual Notes

Participants express uncertainty about the game's moderation policies and the potential for inappropriate content, highlighting the challenges of managing user-generated material in gaming.

Who May Find This Useful

This discussion may be of interest to gamers, particularly those looking forward to "Spore," as well as individuals curious about the implications of user-generated content in video games.

  • #31


People who don't play games but will cough up the dough for this one: Make sure your PC can support it. Nothing sucks more than buying a video game and finding out you can't play it.

Wolram: You need patience. And a game manual. ;)
 
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  • #32


looks like a nice game should help me waste as much time as possible this summer
 
  • #33


Not coming out until Sept. :(
 
  • #34


I think however (as a joke) that Spore just proved Intelligent design wrong. I mean where are all the penis monsters?
 
  • #35
The more massive is the hype before the release, the bigger is the disappointment with the game :rolleyes:
 
  • #36


Spore has become kid unfriendly. The fools have made very disturbing creatures with large unwholesome appendages.
 
  • #37


WardenOfTheMint said:
Spore has become kid unfriendly. The fools have made very disturbing creatures with large unwholesome appendages.

I guess it depends on whether the females of the species like that or not. :wink:
 
  • #38


Moonbear said:
I guess it depends on whether the females of the species like that or not. :wink:

lol... I suspect my planet will evolve curiously large breasted creatures. hell, if I'm playing God, even the trees'll have boobs.
 
  • #39


I don't know if anyone ever went out and bought this game, but save your money if you didn't. I thought you would have to put some thought into your creations, but even when I tried making something that could not possibly survive it did just as good as anything else. As long as you put something on your animal it gets the benefit even if you place it in idiotic places. ie antlers on your butt, or ears covering your eyes or wings on your ankles. It isn't about intelligent design, its about cramming the most crap onto your animal.
 
  • #40


Are the other aspects of the game interesting at all or mostly just like any other sim?



A neat game I picked up that someone mentioned elsewhere is called Armadillo Run.
 
  • #41


I haven't gotten into the building a civilization part yet, hopefully it gets better.
 
  • #42


tribdog said:
I haven't gotten into the building a civilization part yet, hopefully it gets better.
Have you made it onto land yet?
 
  • #43


it is so easy to make it onto land it is ridiculous. all you have to do is swim around and eat chunks of food floating all over the place. it just takes a little bit of time. no strategy
 
  • #44


The stupidest thing about the game is that you can completely change everything about your creature whenever you want. You just buy new parts. The parts you don't want anymore you can sell back for exactly what you paid for them. So, say you evolve 10 arms and wings and puffy pom poms and webbed feet. Whenever you want you can change to 2 arms, no wings, horns and hoofs. there isn't any evolution, its just buy better parts.
 
  • #45


A buddy of mine has this game and he's gotten to the space stage. He said the first couple parts of the game really suck but the space stage was pretty cool. I don't think I will be buying it though it looks kinda lame. It would be sweet if it was more like Sins of Solar Empire.
 
  • #46


tribdog said:
it is so easy to make it onto land it is ridiculous. all you have to do is swim around and eat chunks of food floating all over the place. it just takes a little bit of time. no strategy
Oooh, then I should get it, I was afraid I'd never make it out of the primordial soup.
 
  • #47


its not possible to not make it out of the primordial soup.
 
  • #48


yeah the game was super overhyped. I played with the creature creator for about 10 minutes and then got bored. I heard people don't like the stages. It's not as if you simply walk onto land or join others on land to build a civ. It's all stage based, suddenly you'll be on land and suddenly you'll have a small town for a civ rather than smooth transition.
 
  • #49


Sounds like my speed. :-p I don't play video games.
 
  • #50


Yeah the stages are kind of a bummer, but the space stage is fun. I haven't traveled to Sol yet but I'm getting close to being able to blow up planets. ^_^
 
  • #51


MacTech said:
Yeah the stages are kind of a bummer, but the space stage is fun. I haven't traveled to Sol yet but I'm getting close to being able to blow up planets. ^_^
Hey MacTech, welcome back!
 
  • #52


I wish I tried it before I bought it. I would have saved my money and the time I spent trying to get to the good stuff. I play PC games regularly, so I don't think it was designed for players like me in the first place.
 
  • #53


Ha ha, I have one friend who got it and this is like all he does (a friend of Cappslockroxx and mine actually). Then Cappslock got the creature creator and was having a hell of a time getting it to work...wait, he might have already mentioned all of this...
 
  • #54


Greg Bernhardt said:
yeah the game was super overhyped. I played with the creature creator for about 10 minutes and then got bored. I heard people don't like the stages. It's not as if you simply walk onto land or join others on land to build a civ. It's all stage based, suddenly you'll be on land and suddenly you'll have a small town for a civ rather than smooth transition.

Well you know some people don't have a billion years to sit there and play...let alone live that long. ; )
 
  • #55
Hate to break the news to all the fans, but Science has flunked Spore.

http://www.sciencemag.org/cgi/content/full/322/5901/531b

Even the documentary that was supposed to on Spore had scientists that were misled into thinking they were doing a documentary on something else.

Zz.
 
  • #56


I just thought it was a cute game that a klutz could play. If I ever buy a game, it will probably be Spore. I tried a Bugs Bunny game once, but it was too hard. :-(
 
  • #57


Evo, did you ever try the King's Quest series? They weren't bad for reflex-challenged people with really slow systems. Thinking was a lot more important than the game-play.
 
  • #58


turbo-1 said:
Evo, did you ever try the King's Quest series? They weren't bad for reflex-challenged people with really slow systems. Thinking was a lot more important than the game-play.
No, after failing at Bug's Bunny's Castle, I gave up.
 
  • #59


Evo said:
No, after failing at Bug's Bunny's Castle, I gave up.

Ever try any of the Myst games? They're all puzzles, no reflex or timing challenges. There are some others that are similar but I've not found any that are quite as good. SafeCracker was pretty neat, mainly just puzzles without much in the way of story line.
 
  • #60
A great new game called "World of Goo" is out. It's a puzzle game with a great physics engine. http://2dboy.com/games.php
 

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