Two vectors in 3D, always form a plane?

In summary: The equation of a plane in three-dimensional space can be written as px + qy + rz = d, where p, q, and r are constants and x, y, and z are variables. If you multiply this equation by a constant k and set it equal to another constant c, then you can rewrite the equation as k(px + qy + rz) = c. This can be simplified to kpi + kqj + krk = c, where i, j, and k are unit vectors in the x, y, and z directions. Since the constant k can be any number, this means that any vector in the direction of i, j, or k (or any combination of these unit vectors) is perpendicular to
  • #1
blackcat
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If you have two vectors in space (so 3d) and they don't intersect, am I right in saying that it doesn't make sense to say they form a plane? Because there's no single plain we could be talking about. Whereas if they do intersect, they will always form a plane where those two lines are part of right?

And is it right to say if you have 3 vectors in space, a, b, and c, and three constants p, q and r, if you can write pa + qb = rc then they all lie on a plane? Thanks.
 
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  • #2
blackcat said:
If you have two vectors in space (so 3d) and they don't intersect, am I right in saying that it doesn't make sense to say they form a plane? Because there's no single plain we could be talking about. Whereas if they do intersect, they will always form a plane where those two lines are part of right?
If two lines do not intersect, they might be parallel- and still in a single plane. Vectors, however have finite length and might just be too short to cross.

And is it right to say if you have 3 vectors in space, a, b, and c, and three constants p, q and r, if you can write pa + qb = rc then they all lie on a plane? Thanks.
Yes, the three vectors are not independent and so lie in a plane.
 
  • #3
blackcat said:
Whereas if they do intersect, they will always form a plane where those two lines are part of right?

Let v and w be two vectors. Let v = w, hence they both intersect. Do they form a plane?
 
  • #4
All vectors intersect at the origin.
 
  • #5
ZioX said:
All vectors intersect at the origin.

Are you positive?
 
  • #6
JasonRox said:
Are you positive?

You can have a vector as long as it begins from a point and end at a another point right? Thats what I get from vector formulas. It is not required for a vector to start at the an origin right? Is that what you mean?
 
  • #7
Antineutron said:
You can have a vector as long as it begins from a point and end at a another point right? Thats what I get from vector formulas. It is not required for a vector to start at the an origin right? Is that what you mean?

You're right. That's what meant. :smile:
 
  • #8
In most pure texts vectors are considered to be starting from the origin. We're dancing around the definitions of directed line segments and vectors. I've seen some texts go as far as saying that directed lines are vectors that are located at arbitrary points in space.

How do you draw vectors anyways? Given the coordinates of some vector you plot the point and then connect the origin to this point. Hence, every vector intersects at the origin. I was just playing devil's advocate. Had he said line segment I wouldn't have said anything.
 
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  • #9
ZioX said:
In most pure texts vectors are considered to be starting from the origin. We're dancing around the definitions of directed line segments and vectors. I've seen some texts go as far as saying that directed lines are vectors that are located at arbitrary points in space.

How do you draw vectors anyways? Given the coordinates of some vector you plot the point and then connect the origin to this point. Hence, every vector intersects at the origin. I was just playing devil's advocate. Had he said line segment I wouldn't have said anything.

In it's pure form, vectors don't all connect at the origin. I don't see where they define vectors as anything else but that.
 
  • #10
ZioX said:
In most pure texts vectors are considered to be starting from the origin.

Not in any text I've read. The type of vector you're referring to is usually called a position vector (it defines the position of a point in a coordinate system), to differentiate it from a general vector.
 
  • #11
JasonRox said:
Let v and w be two vectors. Let v = w, hence they both intersect. Do they form a plane?
I don't get it, if they intersect at a point and after that point they will be traveling away so they must form a plane. Right?
 
  • #12
Originally Posted by JasonRox
Let v and w be two vectors. Let v = w, hence they both intersect. Do they form a plane?
blackcat said:
I don't get it, if they intersect at a point and after that point they will be traveling away so they must form a plane. Right?
Yes, you don't get it: he said "Let v= w". The don't "travel away" (from each other).

Now, let's go back to an issue of terminology- two vectors don't "form a plane" to begin with! They may well "span" a plane or, if the are dependent, only a single line.
 
  • #13
HallsofIvy said:
Yes, you don't get it: he said "Let v= w". The don't "travel away" (from each other).

Now, let's go back to an issue of terminology- two vectors don't "form a plane" to begin with! They may well "span" a plane or, if the are dependent, only a single line.
Ok Ithink I understand a bit more now, I was getting confused with terminology etc.

But one final question. If you have a plane with equation say px + qy + rz = d where p, q and r are some numbers, why is it that the vector k(pi + qj + rk) (where k is a number and i, j, k are unit vectors in the usual directions) is perpendicular to the plane? Is there any easy way to see/understand why? It isn't obvious to me why but I feel as if it should be.
 
  • #14
blackcat said:
Ok Ithink I understand a bit more now, I was getting confused with terminology etc.

But one final question. If you have a plane with equation say px + qy + rz = d where p, q and r are some numbers, why is it that the vector k(pi + qj + rk) (where k is a number and i, j, k are unit vectors in the usual directions) is perpendicular to the plane? Is there any easy way to see/understand why? It isn't obvious to me why but I feel as if it should be.
I can see why you would be confused! Your notation is confusing me. I think anyone would be confused when you use "k" to rpresent both a number and a unit vector!

First, pick a fixed point in the plane px+ qy+ rz= d. Taking x= y= 0, z= d/r will suffice. Let (x, y, z) represent any point in that plane. Then [itex](x-0)\vec{i}+ (y-0)\vec{j}+ (z- d/r)\vec{k}[/itex] represents an arbitrary vector in that plane.

The dot product of [itex](x-0)\vec{i}+ (y-0)\vec{j}+ (z- d/r)\vec{k}[/itex] with [itex]ap\vec{i}+ aq\vec{j}+ ar\vec{k}[/itex], for a any number, is apx+ aqy+ ar(z-d/r)= a(px+ qy+ rz- d) The term in parentheses is 0 because (x, y, z) satifies the equation of the plane so the dot product is 0 and the two vectors are pependicular. Since (x, y, z) could be any point in the plane, [itex](x-0)\vec{i}+ (y-0)\vec{j}+ (z- d/r)\vec{k}[/itex] could be any vector in the plane, [itex]ap\vec{i}+ aq\vec{j}+ qr\vec{k}[/itex] is perpendicular to every vector in the plane an so to the plane itself.
 
  • #15
lol sorry about the notation. I don't know what I was thinking when I wrote it. But thanks for the post it makes perfect sense!
 
  • #16
One question. If you have this:

|PQ|^2 = (b-a) • (c × d) then why is |PQ| not the square root of the RHS? If |PQ| = d then it's easier to see why it should be. But apparently it isn't.

b, a, c and d are vectors. PQ is meant to have an arrow above it (so it's a vector too).
 
  • #17
blackcat said:
If you have two vectors in space (so 3d) and they don't intersect, am I right in saying that it doesn't make sense to say they form a plane? Because there's no single plain we could be talking about. Whereas if they do intersect, they will always form a plane where those two lines are part of right?

And is it right to say if you have 3 vectors in space, a, b, and c, and three constants p, q and r, if you can write pa + qb = rc then they all lie on a plane? Thanks.

Vector is an equivalence class. So you can pick a representative from any place in a space.
Two vectors don't form a space, you need a whole bunch of their linear combinations to form a plane unless they are equal or opposite in direction (zerovector has whichever direction). Vectors don't intersect. Lines do.
So you are right in saying: it doesn't make sense... .

But with a quite lots of good will i would say this is just what you meant.

(0) Startingpoint and endpoint define the vector representative. (so there's nothing between!)
(1) We are talkin about nonzero vectors u,v in R^n.
(2) Fix a point O in space.
(3) take the representatives, which start from that point O.
(4) Be sure that O is the only point in common.
Then probably {au + bv| a,b from R} is a "plane"
 
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  • #18
blackcat said:
One question. If you have this:

|PQ|^2 = (b-a) • (c × d) then why is |PQ| not the square root of the RHS? If |PQ| = d then it's easier to see why it should be. But apparently it isn't.

b, a, c and d are vectors. PQ is meant to have an arrow above it (so it's a vector too).

What is the context of this equation? Without context, I don't see any reason for what you're saying to be false.
 
  • #19
Hence we can define a flat plane by a single vector. In physics classes I have used the unit normal vector to find the stresses acting on a plane. Of course, to do this, I also needed a tensor - "the stress tensor".
 

1. What is a vector in 3D?

A vector in 3D is a geometric object that has both magnitude (length) and direction in three-dimensional space. It is represented by an arrow pointing from its origin to its endpoint.

2. How do two vectors form a plane in 3D?

Two vectors in 3D form a plane when they are not parallel and their tails are at the same point. The plane is then defined by the two vectors and their cross product, which is a vector perpendicular to both of the original vectors.

3. Can any two vectors in 3D form a plane?

No, two vectors in 3D can only form a plane if they are not parallel. If they are parallel, they do not have a cross product and therefore cannot define a unique plane.

4. How do you calculate the angle between two vectors in 3D?

The angle between two vectors in 3D can be calculated using the dot product formula: cosθ = (a · b) / (|a| * |b|), where a and b are the two vectors and |a| and |b| represent their magnitudes. The resulting angle is in radians.

5. Can the cross product of two vectors in 3D be zero?

Yes, if the two vectors are parallel, their cross product will be zero. This means that the two vectors lie in the same plane and do not define a unique plane. It also means that the angle between the two vectors is either 0° or 180°.

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