Visualizing 4D Objects: Is it Possible?

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Discussion Overview

The discussion revolves around the challenges of visualizing four-dimensional (4D) objects, specifically focusing on the theoretical and conceptual aspects of perceiving dimensions beyond the three spatial dimensions familiar to humans. Participants explore various methods of representation, including projections and shadows, and the limitations of human perception in understanding higher dimensions.

Discussion Character

  • Exploratory
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant expresses difficulty in visualizing 4D objects and seeks methods to rotate them in a conceptual space.
  • Another participant argues that visualizing 4D objects is impossible without restricting the view to a 'slice' of the fourth dimension or representing them as 3D shadows.
  • Some participants mention techniques used in videos that inflate 3D objects and project them into 2D, questioning how these representations of 4D objects are created.
  • A participant explains that a Tesseract, a 4D hypercube, is often depicted as a 3D shadow, noting the loss of information due to distortion in the projection process.
  • One participant suggests that to realistically visualize a 4D object, one would need to exist in a four-dimensional space, which is currently not possible.
  • Another participant discusses the nature of human vision, suggesting that stereoscopic vision might aid in imagining a Tesseract, while also speculating on how a 4D being might perceive their environment.
  • Some participants propose that understanding higher dimensions could be developed through early childhood experiences, similar to language acquisition.
  • One participant describes a method for conceptualizing a hyperdimensional universe by extrapolating from experiences in 3D space, suggesting that one would need to make multiple rotations to return to the original view in 4D space.

Areas of Agreement / Disagreement

Participants express a range of views on the feasibility of visualizing 4D objects, with no consensus reached. Some agree on the limitations of human perception, while others explore various methods of representation and understanding, leading to multiple competing perspectives.

Contextual Notes

Participants acknowledge the limitations of human perception and the challenges in representing higher dimensions, with discussions on the dependence of these concepts on definitions and assumptions about dimensionality.

AlchemistK
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I've been having trouble visualizing 4D objects(4 physical dimensions, excluding time), in fact I can't seem to be able to do it at all.Can someone help me on it?

I don't simply want to imagine how they might simply appear in 3D space and show their 3D projections as they pass by. I want to be able to rotate my objects!

Is that even possible? I did try googling it, but the results weren't satisfactory.
 
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There's no way to realize any visualisation of 4D pobjects unless you restirct the view to a 'slice' of the fourth dimension, or, as a 3D shadow of a 4D object.

It's difficult to imagine greater than 3 dimensions for anyone, since we have no frame of reference beyond our typical 3 and there's no means to perceive such dimensionality.
 
I was watching these videos on dimensions, really amazing, and they used this technique of inflating 3D objects and then projecting the image in 2 dimensions. Then they showed 4D objects in a similar way. How did they think of those up? And how were the figures of "Hypercubes" and other 4D objects made?
 
"Hypercubes" are extra-dimensional cubes. A Tesseract is a Hypercube of 4 dimensions.
The Tesseract is often displayed as a 3D object which represents and is theoretically identical to the "shadow" of a 4D cube.

The reasoning behind this use of shadows, is that, as a shadow of a 3D object becoimes visible as a distorted 2D image, so too, is a 3D distorted 'image'(though in this case the 'image' will have 3 dimensions) considered like the "shadow" of a 4D object.

The distortion of the shadow image "flattens" the original object and therefore there is a loss of information as the perspective in the higher dimension is erased.

To give an analogous example, consider a 2D shadow of a 3D cube:

.___.
/__/ |
| | |
L_| /

In a real, 3D cube, every edge has the same length. Every vertex is 90 degrees.
However, in the (poorly drawn) 2D shadow above, there are non-right-angles and some sides longer/shorter, but without this distortion, the cube would be impossible to draw in 2D.

Conventional depictions of Tesseracts rely on the same principle. By distorting the apparent lengths and angles (which, in any dimensional cube would still be all the same length and all 90 degrees), the 4D objects can be shown as 3D and lower 'shadows'
 
In order to realistic visualize a 4D object, you would have to visit a four-dimensional space. At least presently, such is not possible. Any image of a 4D object in a three-dimensional space will really be 3D.
 
You actually see the world in 2D and the brain creates an 3D illusion by comparing images from both eyes.

Imagining a 4D object? You can try by looking at a tesseract with stereoscopic vision. GL with that.

http://dogfeathers.com/java/hypercube2.html
 
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OK. But I still don't understand why these figures are as they are. Did mathematicians follow some algorithm to make them?
 
pointlesslife said:
You actually see the world in 2D and the brain creates an 3D illusion by comparing images from both eyes.

Imagining a 4D object? You can try by looking at a tesseract with stereoscopic vision. GL with that.

http://dogfeathers.com/java/hypercube2.html

This is probably as good a solution as one can expect. If we lived in a 4-dimensional space, and if our eyes followed the same Iris-lens-retina design as in three dimensions, the shape of an eyeball would that of a hypersphere consisting of a 4-dimensional hypervolume enclosed by a 3-dimensional "surface".

The retina would therefore be a 3-dimensional volume, into which 3-dimensional perspective images would be projected. Therefore the above stereo images viewable with 3-D glasses represent what a one-eyed inhabitant of this 4-D world would see. As one-eyed people are not overly confused by the three-dimensional world, so it seems that in principle we too should can develop a 4-dimensional imagination.

On the other hand it may be that, as with language, this sense can be developed only in early childhood. In which case, one should start in, say, pre-school?
 
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  • #10
What are experiments that could be ran, to detect extra dimensions?
How does one go about looking for a 4th dimension.
 
  • #12
I cannot visualise looking at an nD shape, but if you want to imagine being in a hyperdimensional universe it's pretty simple. Basically just extrapolate from the experience of repeatedly turning through 90° in a 3D universe; on the fourth turn you see the same view as when you started turning. In an nD universe, you would have to turn n+1 times before you saw the same view as when you started, so in 4D space you need to turn 5 times.
 
  • #13
Alephu5 said:
I cannot visualise looking at an nD shape, but if you want to imagine being in a hyperdimensional universe it's pretty simple. Basically just extrapolate from the experience of repeatedly turning through 90° in a 3D universe; on the fourth turn you see the same view as when you started turning. In an nD universe, you would have to turn n+1 times before you saw the same view as when you started, so in 4D space you need to turn 5 times.

Seeing the original view on the fourth turn is true in 2-d space if each rotation is in the same plane.
 

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