honestrosewater said:
So what you're decribing is logicians using logic; A player is a logician, and a language-game is a logic, right?
No, a "player" is any participant in a "language-game" (Sprach-spiel). There's no easy way to get through this, but I'll do my best to paraphrase the concept:
Think of what a "game" is. Try to define it rigidly. You will soon discover that you can't, because whatever definition you come up with will either leave out some type of game (board game, card game, olympic game, kids playing games), or will be so broad that it will include things that are clearly not "games". What makes a game a game is it's (in Wittgenstein's terms) "family resemblances". There may not be anyone common factor to all games, but there are many factors that are common to a lot of games; games that, in turn have other things in common with yet other games which they don't have incommon with the aforementioned...
A language-game is the same concept. There are innumerable language-games (asking for something and having it brought to you, saying something and having it repeated, asking questions, identifying objects, etc). What you will notice if you examine the plethura of language-games is that they don't all have anyone thing in common, but they have "family resemblances", just like "games" (hence the term, "language-
game", since categorization of a type of language use, is much like a categorization of a type of "game").
Games, however, typically have rules. These rules can be strict, and necessarily adhered to, or they can be completely ad hoc (as with so many games that little children make up as they go along), or they can be anything in between. So with language-games; they have rules, but "rules" in different senses and to different degrees of necessity/importance/rigidness.
So, what I was saying before was that, in philosophical discussion, the "moves" we can make (considering "philosophical discussion" to be yet another "language-game" with its own "rules") are different than the "moves" we can make in other language-games. What is important is to realize that "truth" is a mostly philosophical notion, and (depending on which brand of philosophy you are practising (social, as with the pre-Platonics; epistemological, as with the post-Kantians; etc))
can mean simply "that which I can get away with saying (i.e. a "move" I'm allowed to make) in this particular language-game".
I ask because Logic is already established.
Logic is a set of rules for a set of "games". Logic is supposed to describe, and limit, all possible games. I won't make any claims about whether that's the case or not, but I will say that it lacks relevance, since all language-games will be bound by
some rules, and those rules will be "logical" in some way or another.
But that's exactly my question- How do you know others are assigning the same meaning to a word?
Say arguer X and arguer Y are arguing with each other. X and Y are using the same language L. X and Y are arguing about X's claim: "The interpretation of L used by X is identical to the interpretation of L used by Y." How could this argument end?
I haven't really thought this through, but surely you all can help me along (I doubt these are new questions). Might X and Y need to decide the truth or falsity of a few more claims: (1a) L is consistent, (1b) L is complete...
Those are assumed upon the taking up of a certain language-game. In much the same way, we assume that the rules of some new board game (for example) are going to be consistent, even if we haven't ever played the game before.
(2a) In all respects, X and Y are the same arguer, or (2b) In all relevant respects, X and Y are the same arguer.
Why would X and Y be the same arguer?
I don't know what are relevant respects in all cases. In some cases, X and Y both being humans with normal vision and having seen the sun could be relevant respects, while X and Y living in different countries could be an irrelevant respect.
Oh, so you're talking about when they agree with one another, right? When they agree, do they become the same arguer? Is that what you are asking?
If so, then I'd say that it isn't an argument and doesn't enter into the problem of discovering "truth". After all, if two people agree on something, then the "game" is over.
Can all chess-players be forced to follow at least one set of rules? If it isn't obvious, I'm thinking of physical rules.
The point is the rules that they must follow in order to play "chess". If they start moving the king as though it were a rook, they aren't playing "chess" anymore, they're playing something else (similar to chess, perhaps, but a different game).
I would have said it entails that all claims are made by the same arguer. But I might have to change that, depending on the answers to my other questions.
Think of it in terms of "games" an my answer (the one I would give) will seem obvious.
But don't all arguers have to agree that "we haven't yet discovered the truth about what we are discussing" is true?
Why should they? As long as they all agree that they haven't yet agreed...I don't think I really understand what you're asking. Clarify please.