What mathematical disciplines are useful for game engine development?

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captaincorgi
Just stopping by to introduce myself. I'm a programmer trying to focus on game development, specifically in the area of game engine development. My maths background is weak compared to others. I've only learned enough to make 3D models move, light a scene, create shaders, etc. So pretty much lots of vector math.

I find it easier to understand Maths reading code and very interested in expanding my knowledge in different mathematical disciplines that can help me improve my renders.

Nice meeting you all! :)
 
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