"I knew I shoulda taken that left turn at Aldebaran!"
As of late I've been trying my hand at recreating some of the matte paintings used in the original Star trek series as 3D renderings.
Above is first one I did. It turned out to be a bit trickier than I first thought. Since this was a painting, the original artist was a bit free with his perspective lines. No matter how I placed the camera or adjusted the focal-distance, I couldn't get my 3D models to line up the same. Also, some of the piping had an Escher-like quality, with connections that just wouldn't work in reality. Adding Bugs just struck my whimsy. He is a full 3D model of my own making with armatures to make him posable.
Looks like Marvin got himself some new digs.
Rigel VII fortress from "The Menagerie" (also used in a later episode as something else) I kind of felt that Marvin the Martian would feel at home here.
This was my first attempt of using the "fur" feature of blender to create a ground cover vegetation effect.
"The Devil in the Dark"
Underground mining facility from the Episode of the same title ( To get the "gag" look about 1/3 of the way from the left at the bottom of the image.)
No Looney Tunes characters in the next two ( but If I can do a good 3D model of Daffy Duck, I could add "Duck Dodgers" into either of these.)
Eminiar VII from "A Taste of Armageddon"
The figures in the image are posable 3d models imported from Daz-3D. I did very little with them other than posing them and a little adjustment to the clothing textures.
Starbase 11 from "Court Martial"
Base human figures were imported as before, but this time I fashioned the Star fleet uniforms they are wearing.
With this one and a couple of others above, I added a slight focal blur effect that softens the details of objects in the distance. It serves tow functions: It adds to the feel of "depth" and makes it so I don't have to spend too much time and effort of adding all the fine details to the distant objects.
Another one where the perspective lines gave me headaches. I compromised with this one. Some of the modeled objects in this scene aren't exactly made "square" so that I could preserve the look of the original.