Who has the advantage in Risk: Attacker or Defender?

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Discussion Overview

The discussion revolves around the strategic dynamics of the board game Risk, specifically examining whether the attacker or defender holds an advantage during dice rolls. Participants explore the mechanics of dice rolling outcomes and their implications for gameplay, focusing on theoretical analysis rather than practical application.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant outlines the basic mechanics of dice rolling in Risk, noting that the attacker rolls three dice and the defender rolls two, with ties favoring the defender.
  • Another participant corrects the terminology used, suggesting that "die" should be singular and "dice" should be plural.
  • A participant proposes a method to analyze the outcomes from the defender's perspective, breaking it into four cases based on the results of the dice rolls.
  • In the proposed analysis, specific outcomes are calculated for various defender rolls, detailing the number of possible attacker outcomes for each case.
  • Another participant expresses confusion regarding the notation used in the mathematical analysis, specifically asking for clarification on terms like "3.1.5^2."
  • A link to an external analysis of the game mechanics is provided, suggesting that further exploration of the topic is available online.

Areas of Agreement / Disagreement

Participants present differing views on the advantage between attacker and defender, with no consensus reached on which side holds the upper hand. The discussion includes various approaches and calculations, indicating ongoing debate.

Contextual Notes

The analysis relies on specific assumptions about dice outcomes and does not resolve the complexities of the game mechanics fully. Some mathematical steps and notations remain unclear to participants.

Who May Find This Useful

Players of Risk, game theorists, and those interested in probability and strategy in gaming contexts may find this discussion relevant.

adrianopolis
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In risk, the attacking party rolls 3 die and the top two numbers of the 3 die rolled get put up against 2 die rolled by the defender. If the die are equal then the defender wins. For example if the offender rolls 5 5 2 and the defender rolls 4 3, then 2 defender men die. If the offender rolls 5 5 2 and the defender rolls 5 4 then they trade kills because when die are equal the defender wins.
If offender rolls 5 5 2 and the defender rolls 6 6 the defender wins. Who has the advantage? Attacking or defending? What is the comparative advantage?
 
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Start with die in the singular and dice in the plural.
 
Here's one way to approach it.
Break it into four cases from defender's perspective:
++ win on both
+- win on high dice, lose on low
-+ etc.
--

Case ++:
For each defender roll, count attacker possibilities:
6+6: 63
6+5: 53+3.1.52 (attacker rolls no 6s or one 6)
6+4: 43+3.2.42 (attacker rolls no 5s nor 6s, or just one such)
:
6+1: 13+3.5.12 (attacker rolls nothing above 1 or just one such)
(remember to count all above except 6+6 twice)
5+5: 53
etc.
Summing, we get sum for r = 1 to 6 for each of:
r3, 2r3(6-r), 6r2(6-r) = -2r4+7r3+36r2
Sum the series to r and plug in r=6.

Similarly, for case +-:
6+5: 13+3.12.5
6+4: 23+3.22.4
etc.
 
haruspex said:
Here's one way to approach it.
Break it into four cases from defender's perspective:
++ win on both
+- win on high dice, lose on low
-+ etc.
--

Case ++:
For each defender roll, count attacker possibilities:
6+6: 63
6+5: 53+3.1.52 (attacker rolls no 6s or one 6)
6+4: 43+3.2.42 (attacker rolls no 5s nor 6s, or just one such)
:
6+1: 13+3.5.12 (attacker rolls nothing above 1 or just one such)
(remember to count all above except 6+6 twice)
5+5: 53
etc.
Summing, we get sum for r = 1 to 6 for each of:
r3, 2r3(6-r), 6r2(6-r) = -2r4+7r3+36r2
Sum the series to r and plug in r=6.

Similarly, for case +-:
6+5: 13+3.12.5
6+4: 23+3.22.4
etc.

Thanks man. I'm a little confused by what for example 3.1.5^2 means but thanks for the help
 

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