Projectile at an angle (sum of vectors)

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Discussion Overview

The discussion revolves around the physics of projectile motion, specifically analyzing the components of velocity when an object is thrown at an angle. Participants explore the implications of vector addition in the context of forces and motion, addressing both theoretical and practical aspects of projectile dynamics.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant asserts that when throwing an object at a 30° angle with a velocity of 10 m/s, the vertical and horizontal components can be calculated, but questions the source of the additional velocity beyond the initial input force.
  • Another participant emphasizes that the horizontal and vertical components should not be added numerically but rather through the Pythagorean theorem, which leads to the total velocity of 10 m/s.
  • A participant draws a comparison between throwing a projectile at a 45° angle versus vertically and horizontally, suggesting that the force required for the two-step approach seems greater than for a single throw at 10 m/s.
  • One participant introduces an extreme example to illustrate that performing actions in two steps can yield different force implications, questioning the equivalence of vector addition in different contexts.
  • Another participant clarifies that any two-dimensional vector can be resolved into horizontal and vertical components, although the specifics of the original question remain unclear.
  • A participant reiterates the importance of distinguishing between vector and scalar addition, asserting that while scalar addition does not hold, vector addition does, using the Pythagorean theorem to support their argument.

Areas of Agreement / Disagreement

Participants express differing views on the implications of vector addition and the relationship between force and velocity in projectile motion. There is no consensus on whether the two-step approach to throwing a projectile is equivalent to a single throw at a specified angle, indicating ongoing debate and uncertainty.

Contextual Notes

Participants highlight the role of gravity in resolving components and question the assumptions underlying the equivalence of different throwing methods. The discussion remains open regarding the mathematical steps and definitions involved in vector addition.

V0ODO0CH1LD
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If I throw something at a 30° angle with a velocity of 10m/s, the vertical component is 5m/s and the horizontal component is 5√3 m/s, which equals 8.66 approximately.

Where did the force to get the body those additional 3.66 m/s come from? I mean, I did only input a force to get the object to 10m/s...
 
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The horizontal and vertical components aren't supposed to be added numerically. Use Pythagorean theorem to get the total, which is the 10 you started with.
 
mathman said:
The horizontal and vertical components aren't supposed to be added numerically. Use Pythagorean theorem to get the total, which is the 10 you started with.

that means that throwing a 10kg projectile at a 45° angle with a velocity of 10m/s is equivalent to throwing the same projectile vertically with a velocity of 5√2 and then horizontally with a velocity of 5√2.

But I clearly have to input more force throwing something twice at (5√2)m/s then throwing that same something once at 10m/s.

How can those be equivalent?
 
Doing it in two steps is different. Extreme example - start it horizontally at 100 m/sec, then reverse it with force to make it stop. You will have exerted lots of force, but the projectile will have stopped moving.
 
mathman said:
Doing it in two steps is different. Extreme example - start it horizontally at 100 m/sec, then reverse it with force to make it stop. You will have exerted lots of force, but the projectile will have stopped moving.

So in the previous case: Is the sum of the horizontal and vertical vectors equal to the one at a 45° angle as long as we are only concerned with displacement and time?

Wouldn't it work if we were concerned with velocity or total distance traveled?
 
I am not sure what you are asking. However in general terms, any (2 dim.) vector can b resolved into horizontal and vertical components.
 
V0ODO0CH1LD said:
If I throw something at a 30° angle with a velocity of 10m/s, the vertical component is 5m/s and the horizontal component is 5√3 m/s, which equals 8.66 approximately.

Where did the force to get the body those additional 3.66 m/s come from? I mean, I did only input a force to get the object to 10m/s...

1. Its desirable to have the vertical and horizontal components of a velocity since in this case
the acceleration to gravity is acting downward. If no gravity involve or gravity in/opposite direction of the velocity then it is useless to resolve it into 2 components.

2. It is a VECTOR addition. Not a scalar addition. In scalar its NOT true 5+5√3 =10
But in Vector it is true, 5+5√3=10, a²+b²=c², 25+75=c² =>c=10
 
Last edited:

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