Oops, sorry, yeah, heh. Finding the unit normal vector. A plane is completely determined by a point in space P0 that lies in the plane and a vector [itex]\mathbf{n}[/itex] that is orthogonal to the plane. (Can you see why?) That's the normal vector. If P0 has a position vector [itex]\mathbf{r_0}[/itex] and some other arbitrary point in the plane P = (x,y,z) has a position vector [itex]\mathbf{r}[/itex], then the vector given by [itex]\mathbf{r-r_0}[/itex], which is the directed line segment between P0 and P, lies in the plane. This is true for any arbitrary point P in the plane, so as long as [itex]\mathbf{n}[/itex] is orthogonal to [itex]\mathbf{r-r_0}[/itex], then it is perpendicular to the plane. In other words their dot product is zero:
[tex]\mathbf{n} \cdot (\mathbf{r-r_0}) = 0[/tex]
is the vector equation of a plane.
Turn it into a scalar equation. Let:
[tex]\mathbf{n} = <a, b, c>[/tex]
[tex]\mathbf{r} = <x, y, z>[/tex]
P0 (our point lying in the plane) is given by:
[tex]\mathbf{r_0} = <x_0, y_0, z_0>[/tex]
And so that vector equation becomes:
[tex]<a, b, c> \cdot <x-x_0, y-y_0, z-z_0> = 0[/tex]
[tex]a(x-x_0) + b(y-y_0) + c(z-z_0) = 0[/tex]
This is the scalar eqn of a plane through a point P0(x0,y0,z0) with normal vector n
Your P0 is any point lying on the plane given in your problem, such as (1,2,0)
If you collect terms in the last equation, you get ax + by + cz - ax0 - by0 - cz0 = 0 Call this equation [1]
compare this with the actual equation of the plane: x + 2y -5 = 0
So we want a = 1, b= 2, c = 0. Does it work? Substitute into [1]
(1)x + (2)y + (0)z - 1(1) - 2(2) - 0(0) = 0
x + 2y -1 - 4 = 0
x + 2y -5 = 0. --It works!
So the normal vector given by <a,b,c> is just <1,2,0>. What do you notice? The x, y, and z components of the normal vector are just the coefficients of the x, y and z terms of the original plane equation! So although we solved this the long way, deriving everything, all you had to do was look at the coefficients of the x, y, and z terms of the plane equation, and note that they were 1, 2, and 0. This is because the plane equation is always in the form ax + by + cz + d = 0, just as we derived, and n = <a,b,c>.
Now that you know the normal vector, I don't think you should have any trouble turning it into a unit normal vector.