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What wind speeds to use in a scaled 1: 64 wind tunnel |
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| Jul29-08, 06:24 AM | #1 |
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What wind speeds to use in a scaled 1: 64 wind tunnel
So I'm using a wind tunnel to show the aerodynamics of a toy truck which scaled 1:64 in the real world. My question is that if i wanted to show that it was going at 64 kilometers per hour in the real world, do i have to set the wind tunnel so that it generates 1 kilometer per hour winds? I'm not sure about what scales to use. Thanks a lot.
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| Jul29-08, 07:40 AM | #2 |
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what are you trying to measure, drag force? or just making a visualisation?
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| Jul29-08, 07:41 AM | #3 |
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Uhmm yea im measuring drag force.
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| Jul29-08, 08:38 AM | #4 |
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What wind speeds to use in a scaled 1: 64 wind tunnel
http://en.wikipedia.org/wiki/Dynamic_similitude
They have a pretty nice example here which almost applies to your model too. |
| Jul29-08, 08:42 AM | #5 |
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| Jul30-08, 04:58 AM | #6 |
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The way out would be a bigger model, such to be able to keep the wind tunnel speed below Mach limit, but still have it in the order of magnitude of what is needed for equality of Reynolds number. And then apply empirical correction formulas (which I know to exist, but nothing else) to get from experimental to real Reynolds number results. -- Chusslove Illich (Часлав Илић) |
| Jul30-08, 05:35 AM | #7 |
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you could also increase the density and decrease the viscosity of fluid in the experiment to compensate and keep reynolds number constant. By going from air to water, for example at 20°C, you should get a ratio of velocities required that is closer to 4.3, so for a real world velocity of air at 64km/h you could experiment with water at 275km/h. This is also not great and turns your windtunnel into a watertunnel. You could play around with densities and viscosities to find something useful.
It's no wonder they have such expensive full size wind tunnels to test things like F1 cars. It's one of the "simplest" ways to get reliable results. |
| Jul30-08, 08:20 AM | #8 |
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aww.. man thats exactly wat i didnt want to hear caslav.ilic. so screwed. thanks anyways guys
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| Jul31-08, 12:02 PM | #9 |
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| Jul31-08, 12:21 PM | #10 |
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| Jul31-08, 02:36 PM | #11 |
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since the truck and model will "drive" in air, we'll set them to 1, effectively neglecting them (unless there's reason to believe that the windtunnel speed will be greater than 0.3M) lets pick a reference length: say the truck is 8 feet wide 64 km/h = 58 ft/s we'll say Re' is our viscosity and density-less Re Re' truck = 8*58 = 464 Re' truck must equal Re' model Re' model = (8* 1/64) *Vtunnel Vtunnel = 3712 ft/s = 4073 km/hr, although you could pick a ref. area of 1 foot and get a solution of 64^2 but, lets look at a bigger model Re' truck = 8*58 = 464 Re' truck must equal Re' model use 1/12 model, reference length = .667 Re' model = (.667) *Vtunnel Vtunnel = 696 ft/s = 475, still too fast ~.6ish M ok, lets try a different approach, set tunnel at Vmax = 170 mph = 250 ft/s, find ref. length ref length ~ 1.9 ft, find scale scale approx 1/4 better (and cheaper) solution http://auto.howstuffworks.com/question497.htm i've actually done that before, and found out the Cd of my car is calculated on planform, not frontal area so basically, follow the link, or get a tunnel with 3 foot wide cross section (considering wall effects) and 190 mph top speed. |
| Aug1-08, 02:22 AM | #12 |
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well, mshinavar checked our numbers and got the same result. I agree, it does seem counter-intuitive, but if we are using the physics correctly, then the values are correct. Is there another approach you were thinking of or something we may have missed somewhere? I think the wiki links that I posted earlier are interesting, but not entirely complete perhaps. mshinavar Thanks for your analysis ![]() danjroman Don't be discouraged, there are many ways to solve a problem. The howstuffworks link was interesting, and a very simple way to get a rough idea of drag forces. (It obviously neglects friction losses and a whole lot of other stuff, but pretty cool for home experiments) Maybe you could incorporate something similar. Like a scale model free-rolling down a ramp and comparing the measured velocity with a calculated velocity (using physics models of objects with specific weight and friction sliding down slopes of various angles). Just an idea that popped into mind. |
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