Why is Perpendicularity in 2D and 3D Important?

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Discussion Overview

The discussion revolves around the importance of perpendicularity in both 2D and 3D contexts, exploring the mathematical definitions and implications of perpendicular vectors and planes. Participants examine the conditions under which vectors are considered perpendicular and how these concepts translate from two dimensions to three dimensions and beyond.

Discussion Character

  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant questions the reasoning behind the condition for perpendicularity, stating that the dot product of vectors n and v equals d, and expresses confusion about the concept in 3D.
  • Another participant corrects the first by stating that n and v are perpendicular if and only if their dot product is zero (d = 0).
  • A different participant provides the parametric equations for a line in 3D that passes through the origin and the point (1,1,1), suggesting a general form for lines in three dimensions.
  • One participant reiterates the condition for perpendicularity, emphasizing that the vector (a,b,c) is perpendicular to the plane defined by ax+by+cz = d for any value of d, and seeks clarification on why this is the case.
  • Another participant defines a plane in terms of a point and a normal vector, explaining the condition for a point to lie in the plane using the dot product.
  • A participant challenges the initial claim again, emphasizing that the dot product results in a scalar and reiterates the condition for perpendicularity, while introducing a method to find a vector perpendicular to v using projection.

Areas of Agreement / Disagreement

Participants express disagreement regarding the initial understanding of perpendicularity and the conditions under which vectors are considered perpendicular. There is no consensus on the initial claims, and multiple viewpoints are presented regarding the definitions and implications of perpendicularity in different dimensions.

Contextual Notes

Some statements rely on specific interpretations of mathematical definitions, and there are unresolved questions about the transition from 2D to 3D and higher dimensions. The discussion includes various assumptions about the properties of vectors and planes that are not fully explored.

bezgin
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Let
n = (a,b,c)
v = (x,y,z)

Whatever the dot product of these vectors equal to, let's call d, the vector n is perpendicular to v. Again, I cannot stay calm and ask WHY?

If we call n = (a,b); v= (x,y) ==> ax+by= d and the slope of this line is -a/b whereas the slope of the vector n is b/a. Yes, they are perpendicular since -a/b * b/a = -1 (tanx * tan(90+x) = -1)
I can visualize and experiment it in 2-D but in 3-D I can't.

Also, how do we define a line that passes through the origin and, for instance (1,1,1). I have trouble transforming my logic from x-y plane to space.
 
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Whatever the dot product of these vectors equal to, let's call d, the vector n is perpendicular to v. Again, I cannot stay calm and ask WHY?

Where did you get this faulty statement from? n and v are perpendicular if and only if their dot product is 0 (i.e. d = 0).
 
The line that passes through (0,0,0) and (1,1,1) is given by:
x= t, y= t, z= t.

You know that the equations will be linear and taking t= 0 gives (0,0,0) while taking t= 1 gives (1,1,1).

In general: any straight line, in 3 dimensions, can be written x= at+ b, y= ct+ d, z= et+ f for some choice of a, b, c, d, e, f. If you are given two points, (x00,z0) and (x1,y1,z1), choose either one to be t= 0, the other t= 1 and plug the values into the equations. That gives 6 equations for the 6 letters.

If you understand that one, try this: what's the equation of the line passing through (0,0,0,0) and (1, 1, 1, 1) in 4 dimensions?
 
Muzza said:
Where did you get this faulty statement from? n and v are perpendicular if and only if their dot product is 0 (i.e. d = 0).

What I meant was, the vector (a,b,c) is always perpendicular to the plane ax+by+cz = d for any value of d. WHY?
 
What defines a plane? It is a point in the plane, p and the normal, n. Why? A point, x, is in the plane if and only if the displacement vector from p to x is zero, ie

n.(p-x)=0, or n.x=n.p

we set n.p = d.
 
bezgin said:
Let
n = (a,b,c)
v = (x,y,z)

Whatever the dot product of these vectors equal to, let's call d, the vector n is perpendicular to v. Again, I cannot stay calm and ask WHY?
no.

First the dot product gives a scaler, not a vector
second, the two vectors are only perpendicular if their dot is 0


let u = n
let k = v - (<v,u>/||u||^2)*u

Where <> is the dot product, and ||u|| is u’s norm

u and k are perpendicular
 
Last edited:

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