Originally Posted by don_anon25
I know that the position of the projectile is described by
y=y0+v0(sin alpha)*t-4.9t^2.
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Combine this with the equation for the horizontal position and you can get y as a function of x.
I let the line be y=ax. I also drew a triangle with Beta as the angle, y=ax as the opposite side, and x as the adjacent side. I'm assuming I want to find y in terms of Beta and then set this equal to y in my projectile motion equation...then solve for t???
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Write the equation of the straight line. (What is "a" in terms of beta?)
Now you can find the value of x where the two functions intersect. And then plug that into one of the other equations to solve for the time.