2D kinematics problem -- Skateboard ramp jump calculations

AI Thread Summary
The discussion revolves around the calculations for a skateboard ramp jump, focusing on the kinematics involved. The initial velocities in the x and y directions are calculated, but confusion arises regarding the final vertical velocity before leaving the ramp. It's clarified that while on the incline, the skateboarder experiences acceleration due to gravity, affecting both velocity components uniformly to maintain their ratio. The equations used for calculating time and distance are correct, but the misunderstanding lies in the nature of motion on the incline versus projectile motion. Overall, the skateboarder's velocity components must decrease together to avoid collision with the ramp.
weewooweee
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Homework Statement
A skateboarder starts up 1m high 30 degree ramp at a speed of 5.2m/s. The skateboard wheels roll without friction. At the top, she leaves the ramp and sails through the air. How far from the end of the ramp does the skateboarder touch down?
Relevant Equations
v^2 = u^2 + 2as
s= vt - 1/2at^2
s = ut + 1/2at^2
So I tried the following:
Getting the velocities for x and y
V_xi = 5.2cos(30) = 4.5
V_yi = 5.2sin(30) = 2.6
Then I use v^2 = u^2 +2as to get the final velocities before she leaves the ramp:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
for V_y the final is the following: v_yf = sqrt(|2.6^2- 2*9.8*1) = 3.58 m/s -> This doesnt make sense to me, shouldnt it slow down?
After this, I use the equation s = ut+ 1/2at^2 to calculate the horizontal distance as:
-1 = 3.58t - 1/2(9.8)t^2
Solving the quadratic gives t=0.946 s
Using s =ut+1/2at^2
s = 4.5(0.946) + 0 = 4.26 m
Which is incorrect, I'm not sure where I went wrong here.
 
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weewooweee said:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion while the skateboarder is on the incline.
 
kuruman said:
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion here.
using v^2 = u^2 + 2as, since in the horizontal direction acceleration is 0, v^2 = u^2 and they're the same value. Not sure though, haven't taken anything to do with forces so far, only 1D and 2D kinematics.
 
When the skateboarder moves in a straight line up the incline the velocity vector is along the incline and stays that way until she flies off at the end. This means that ##\dfrac{v_y}{v_x}=\tan(30^{\circ}).## You cannot say that the vertical component decreases but not the horizontal component. If that happened, the skateboarder would plow into the incline. Both components must decrease uniformly to maintain their ratio constant.
 
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Gravity is slowing down the skateboarder while on the ramp; therefore, V1 < V0.
Calculating t1 and t2 will help you find the horizontal distance of the flight.

hi61o2.png
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
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