2D kinematics problem -- Skateboard ramp jump calculations

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Homework Help Overview

The discussion revolves around a 2D kinematics problem involving a skateboard ramp jump. Participants are analyzing the motion of a skateboarder as she leaves the ramp, focusing on the calculations of initial and final velocities in both the horizontal and vertical directions.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the calculation of initial velocities using trigonometric functions and question the behavior of final velocities on an incline. There is exploration of the relationship between horizontal and vertical components of motion and the implications of acceleration due to gravity.

Discussion Status

There is an ongoing examination of the skateboarder's motion on the ramp, with some participants providing insights into the nature of acceleration and its components. Questions about the assumptions made regarding projectile motion and the uniformity of velocity components are being raised.

Contextual Notes

Participants note that the skateboarder's motion is not purely projectile while on the incline, and there is a discussion about the effects of gravity on the skateboarder's velocity. The problem context includes the need to consider both 1D and 2D kinematics principles.

weewooweee
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Homework Statement
A skateboarder starts up 1m high 30 degree ramp at a speed of 5.2m/s. The skateboard wheels roll without friction. At the top, she leaves the ramp and sails through the air. How far from the end of the ramp does the skateboarder touch down?
Relevant Equations
v^2 = u^2 + 2as
s= vt - 1/2at^2
s = ut + 1/2at^2
So I tried the following:
Getting the velocities for x and y
V_xi = 5.2cos(30) = 4.5
V_yi = 5.2sin(30) = 2.6
Then I use v^2 = u^2 +2as to get the final velocities before she leaves the ramp:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
for V_y the final is the following: v_yf = sqrt(|2.6^2- 2*9.8*1) = 3.58 m/s -> This doesnt make sense to me, shouldnt it slow down?
After this, I use the equation s = ut+ 1/2at^2 to calculate the horizontal distance as:
-1 = 3.58t - 1/2(9.8)t^2
Solving the quadratic gives t=0.946 s
Using s =ut+1/2at^2
s = 4.5(0.946) + 0 = 4.26 m
Which is incorrect, I'm not sure where I went wrong here.
 
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weewooweee said:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion while the skateboarder is on the incline.
 
kuruman said:
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion here.
using v^2 = u^2 + 2as, since in the horizontal direction acceleration is 0, v^2 = u^2 and they're the same value. Not sure though, haven't taken anything to do with forces so far, only 1D and 2D kinematics.
 
When the skateboarder moves in a straight line up the incline the velocity vector is along the incline and stays that way until she flies off at the end. This means that ##\dfrac{v_y}{v_x}=\tan(30^{\circ}).## You cannot say that the vertical component decreases but not the horizontal component. If that happened, the skateboarder would plow into the incline. Both components must decrease uniformly to maintain their ratio constant.
 
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Gravity is slowing down the skateboarder while on the ramp; therefore, V1 < V0.
Calculating t1 and t2 will help you find the horizontal distance of the flight.

hi61o2.png
 
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