3D Computer Animation: My POV-Ray Experience

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SUMMARY

The discussion centers around the use of POV-Ray for 3D computer animation, highlighting its capabilities and the personal experiences of users. One participant expresses enthusiasm for POV-Ray, emphasizing its potential for creating impressive animations and still renderings. They share links to their work, including projects related to the "Europa Mission" and a rendering of Escher's "Ascending and Descending." The conversation also touches on the learning curve associated with animation and the importance of macros and include files in enhancing the user experience.

PREREQUISITES
  • Familiarity with 3D computer graphics concepts
  • Basic understanding of POV-Ray software
  • Knowledge of rendering techniques and frame management
  • Experience with macros and include files in programming
NEXT STEPS
  • Explore advanced features of POV-Ray for creating animations
  • Learn about macros and include files in POV-Ray
  • Research techniques for optimizing rendering times in 3D animations
  • Study other 3D animation software like Maya and 3D Studio Max
USEFUL FOR

This discussion is beneficial for 3D artists, animators, and hobbyists interested in exploring POV-Ray and enhancing their skills in computer graphics and animation techniques.

Pauly Man
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I was wondering if anyone here did much in the way of 3D computer animation. I downloaded POV-Ray for windows a while back and love it! I recommend that anyone interested in animation grabs themselves a copy. =]
 
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I know Janus is familiar with 3D graphics. I've fiddled with 3d max and bryce, but never really had the time to study it. However I am truly impressed with what some artists create with the tools.
 
I came across Pov-ray some time ago, more or less by accident, and like you, fell in love with it.
While I've done some animations, I've mostly done still renderings, mainly because of the time involved with rendering the multiple frames needed for animation.

Here's a link to a web page that shows some of my work, including a few animations. Please excuse any glitches, I haven't worked on, or updated it in a while. It contains mostly some of my earlier stuff.

http://www.geocities.com/janus58.geo/index.html

Below are some stuff I did for PF's "Europa Mission"; Basically some "artist's interpretations" of the hardware at different phases of the mission.

http://home.teleport.com/~parvey/Ascent.jpg

http://home.teleport.com/~parvey/arrival.jpg

http://home.teleport.com/~parvey/return.jpg

http://home.teleport.com/~parvey/lander.jpg

This last one is one of my latest projects, A 3D rendering of Escher's "Ascending and Descending"

http://home.teleport.com/~parvey/sitebuildercontent/sitebuilderpictures/ascend.jpg

BTW, my avatar is a animation I did with Pov-ray.
 
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Cool Janus. =]

I haven't done anything terribly special with stills yet, I'm still learning. I've been playing mainly with macros, working out how to write some cool include files and so on, then I'll make a short animation of a chess game.
 
You can do some real awsome stuff with POV-Ray. I don't know if you saw the Hall of Fame on the pov-ray website when you downloaded it, but anyway here it is.
http://www.povray.org/community/hof/
Some of those look like photographs

I, myself has not really used POV-Ray. I've played around with Maya, and other programs, though.
-HBar
 

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