How Was the Iconic Colorado Lounge Recreated in 3D Using Blender?

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SUMMARY

The Colorado Lounge, a prominent setting in Stanley Kubrick's 1980 film "The Shining," was recreated in 3D using Blender 2.79. The artist utilized Cycles Render with 3,000 cycles to achieve a realistic depiction, focusing on the interplay of light and shadows from the tall windows. A transparent shader with a fresnel effect was employed for the windows, while an emission surface shader with a light strength of 7 served as the sole light source. The project took nearly a month to complete and features almost 1GB of HD textures.

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  • Familiarity with Blender 2.79
  • Understanding of Cycles Render engine
  • Knowledge of shader types, specifically transparent and emission shaders
  • Basic principles of lighting and shadow in 3D modeling
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  • Explore advanced techniques in Blender 2.79 for realistic lighting
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  • Research the Cycles Render engine for optimizing render settings
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3D artists, CGI modelers, and Blender users interested in architectural visualization and realistic rendering techniques.

ElliotSmith
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This took me almost a month to make.

It's a CGI model (blender 2.79) of the Colorado lounge, which is part of the Stanley hotel in Estes Park, Colorado.

The room was featured in the 1980 Stanley Kubrick horror film "the shining". I was plumb out of ideas for what to make next in 3D, but I saw the movie recently on TV and really liked the look and decor of the room and decided to make it.

Blender 2.79, cycles render, 3,000 cycles.

 
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Interesting fourth wall effect, specifically the shadows formed where light from the windows intersects furniture. As a painter I would plan perspective and draw shadows based on the light sources from the visible windows likely ignoring light coming from behind the observer. Your renderings capture a diaphanous soft light from the tall windows around the Colorado Lounge not unlike a thin film of water on flat surfaces.
 
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Klystron said:
Interesting fourth wall effect, specifically the shadows formed where light from the windows intersects furniture. As a painter I would plan perspective and draw shadows based on the light sources from the visible windows likely ignoring light coming from behind the observer. Your renderings capture a diaphanous soft light from the tall windows around the Colorado Lounge not unlike a thin film of water on flat surfaces.

Thanks!

Outside the windows there is a very large flat plane with an emission surface shader applied to it with the light strength set to 7. This is the only light source in the entire scene.

The windows are not a glass bsdf, but rather a transparent shader, which has a fresnel effect on the outside light coming into the room. Another 3D artist recommended this to me on a blender artist forum.

It has almost 1GB over HD textures.
 
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where can i access the cgi version? the link here isnt opening for me.
 
ElliotSmith said:
This took me almost a month to make.

It's a CGI model (blender 2.79) of the Colorado lounge, which is part of the Stanley hotel in Estes Park, Colorado.

The room was featured in the 1980 Stanley Kubrick horror film "the shining". I was plumb out of ideas for what to make next in 3D, but I saw the movie recently on TV and really liked the look and decor of the room and decided to make it.

Blender 2.79, cycles render, 3,000 cycles.


how can i access the cgi model? this page isnt opening for me. thanks
 
roisin12 said:
how can i access the cgi model? this page isnt opening for me. thanks
Welcome to PF.

Sorry, it looks like that old link is broken, and @ElliotSmith has not been back to PF in 2 years, so I'll go ahead and close this thread for now.