- #1
diegzumillo
- 178
- 20
I mean, I'm making a game, not making a gamer. I talked about making a gamer with my wife but she just grabs my head, analyzes, sees how big it is and says "nah, thanks". (this paragraph made sense because the topic title was "any gamers here?I am developing one")
Anyway, the title of the game is Apple and Worm: Patching holes on spacetime. Patching holes IN spacetime? who knows? But it's a puzzle platformer in a curved space. Think of it as Mario meets Möbius strip. You play as Apple and the story is that a couple of curious inter-dimensional beings are accidentally creating holes on spacetime, so you have to catch up with them by going through the holes. Each level is a maze-like puzzle, which each curved region changing your orientation and position. It's hard to explain but easy to understand once you play it.
I'm a physics grad student, which is influencing a lot how I make this game, from the mechanics to the story. During my masters I studied a bit of topology and differential geometry and this idea just popped into my head. That's why I thought I'd mention it on this forum, I think it has appeal for us physics and math enthusiasts.
Well, it's still early in development (spare time is scarce in grad school apparently) but you can play the alpha demo right now if that sounds interesting to you. I would LOVE to hear any feedback. Any questions about the game and/or my arguably big head, just ask away.
Click here to play the game.
edit: omg, that mobius strip part just came out as I was writing this. I should rename the game to Super Mobius Bros! haha But no.
Anyway, the title of the game is Apple and Worm: Patching holes on spacetime. Patching holes IN spacetime? who knows? But it's a puzzle platformer in a curved space. Think of it as Mario meets Möbius strip. You play as Apple and the story is that a couple of curious inter-dimensional beings are accidentally creating holes on spacetime, so you have to catch up with them by going through the holes. Each level is a maze-like puzzle, which each curved region changing your orientation and position. It's hard to explain but easy to understand once you play it.
I'm a physics grad student, which is influencing a lot how I make this game, from the mechanics to the story. During my masters I studied a bit of topology and differential geometry and this idea just popped into my head. That's why I thought I'd mention it on this forum, I think it has appeal for us physics and math enthusiasts.
Well, it's still early in development (spare time is scarce in grad school apparently) but you can play the alpha demo right now if that sounds interesting to you. I would LOVE to hear any feedback. Any questions about the game and/or my arguably big head, just ask away.
Click here to play the game.
edit: omg, that mobius strip part just came out as I was writing this. I should rename the game to Super Mobius Bros! haha But no.
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