C++ Variable Transfer Help - Ask for Advice

Click For Summary
SUMMARY

This discussion focuses on variable transfer in C++, specifically the methods of passing variables between functions. Participants emphasize the drawbacks of using global variables and advocate for passing arguments by reference or utilizing classes and structs for better data management. The conversation highlights the importance of understanding pass-by-value and pass-by-reference, as well as the benefits of functional programming to avoid side effects. The modern approach to global variables is suggested to be through singletons, which encapsulate variable access within a class structure.

PREREQUISITES
  • Understanding of C++ syntax and structure
  • Knowledge of object-oriented programming concepts
  • Familiarity with pass-by-value and pass-by-reference mechanisms
  • Basic understanding of singleton design patterns
NEXT STEPS
  • Learn about C++ pass-by-value and pass-by-reference techniques
  • Explore object-oriented programming principles in C++, focusing on class design
  • Study the singleton design pattern and its implementation in C++
  • Investigate functional programming concepts and their application in C++
USEFUL FOR

Beginner to intermediate C++ developers, software engineers looking to improve their coding practices, and anyone interested in effective variable management in programming.

RandomAllTime
Messages
26
Reaction score
0
I am just getting into C++ and I would like to ask you guys for some help regarding transferring variables form one function to another. Is there any way I can declare a variable such that it can be referenced and changed throughout all the programs functions? Thanks.
 
Technology news on Phys.org
You can always declare global variables, although this is quite ugly. Better is to pass an argument by reference to a function you call.
 
Believe me, if you try to write serious code (i.e. a program of non-trivial size that includes a non-trivial number of functions), that uses global variables, when it comes time for someone else to fix a bug or add a feature to it, they will want to string you up by your thumbs, douse you with some sugary soft drink, and set a bucket full of fire ants loose on you. I speak from experience here. :mad:

Learn about pass-by-value and pass-by-reference. If you find yourself passing a lot of related data back and forth between functions, that's a sign that you should think carefully about your overall program structure, and consider using classes (objects) or structs to bundle things together.
 
  • Like
Likes   Reactions: elusiveshame and RandomAllTime
This is also the reason that functional programming is so appealing. Functions have no side effects ie changing global variables. Its harder to write the code but youll be able to track how your data flows through your code.
 
  • Like
Likes   Reactions: RandomAllTime
An important concept of C++ and object oriented programming is that there is one class that "owns" a piece of information. If other parts of the program want to change that data, they must call a method of the owning class. That way, the owning class can control changes. Unfortunately, I have seen this carried to ridiculous lengths.

There are simple ways to make data globally accessible. A variable declared outside of any "{}" brackets is accessible to any function defined in that file and is also accessible to linked programs unless it is declared 'static'. You can make entire structures of data available to all programs. This places the responsibility on the programmers to use the access wisely. As others have said, you might be disappointed.
 
Last edited:
  • Like
Likes   Reactions: RandomAllTime
jtbell said:
Believe me, if you try to write serious code (i.e. a program of non-trivial size that includes a non-trivial number of functions), that uses global variables, when it comes time for someone else to fix a bug or add a feature to it, they will want to string you up by your thumbs, douse you with some sugary soft drink, and set a bucket full of fire ants loose on you. I speak from experience here. :mad:

Learn about pass-by-value and pass-by-reference. If you find yourself passing a lot of related data back and forth between functions, that's a sign that you should think carefully about your overall program structure, and consider using classes (objects) or structs to bundle things together.
Thanks I will learn that.
 
FactChecker said:
An important concept of C++ and object oriented programming is that there is one class that "owns" a piece of information. If other parts of the program want to change that data, they must call a method of the owning class. That way, the owning class can control changes. Unfortunately, I have seen this carried to ridiculous lengths.

There are simple ways to make data globally accessible. A variable declared outside of any "{}" brackets is accessible to any function defined in that file and is also accessible to linked programs unless it is declared 'static'. You can make entire structures of data available to all programs. This places the responsibility on the programmers to use the access wisely. As others have said, you might be disappointed.
Thank you, I appreciate it.
 
jedishrfu said:
This is also the reason that functional programming is so appealing. Functions have no side effects ie changing global variables. Its harder to write the code but youll be able to track how your data flows through your code.
Thanks, I appreciate the input.
 
The modern way to do a global variable is to use a singleton.

Globals:

main.c
Code:
#include "other.h"
int myIntVariable = 1;
int main(){
     int result = other_func(5);
     return 0;
}

other.h
Code:
#ifndef __OTHER_H
#define __OTHER_H

int other_func(int var);

#endif

other.c
Code:
#include "other.h"
extern int myIntVariable;
int other_func(int var){
   int result = var * myIntVariable;
   myIntVariable = var;
   return result;
}
Singletons:

main.cpp
Code:
#include "other.h"

int main(){
     int result = other::func(5);
     return 0;
}

other.h
Code:
#ifndef __OTHER_H
#define __OTHER_H

class other {
public:
     static int & myIntVariable();
     static int func(int var);
};
#endif

other.cpp
Code:
#include "other.h"
int & other::myIntVariable(){
     static int myVar = 1;
     return myVar;
}

int other::func(int var){
   int result = var * myIntVariable();
   myIntVariable() = var;
   return result;
}
 

Similar threads

  • · Replies 25 ·
Replies
25
Views
3K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 3 ·
Replies
3
Views
3K
  • · Replies 36 ·
2
Replies
36
Views
3K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 34 ·
2
Replies
34
Views
4K
Replies
4
Views
3K
  • · Replies 13 ·
Replies
13
Views
2K
  • · Replies 23 ·
Replies
23
Views
3K
  • · Replies 5 ·
Replies
5
Views
3K