Discussion Overview
The discussion revolves around calculating the maximum speed at which a submarine can ascend or descend in seawater based on buoyancy changes. Participants explore various factors influencing this calculation, including seawater pressure, density, drag coefficients, and the complexities of fluid dynamics. The context includes both theoretical considerations and practical applications, particularly in the development of a submarine simulator game.
Discussion Character
- Exploratory
- Technical explanation
- Conceptual clarification
- Debate/contested
- Mathematical reasoning
Main Points Raised
- One participant seeks to calculate the ascent/descent rate of a submarine considering buoyancy, seawater pressure, density changes, and water resistance.
- Another participant notes that submarines can achieve speeds of 30 knots under power, suggesting that buoyancy alone is insufficient for maximum speed calculations.
- A participant emphasizes the need for experience in fluid dynamics to accurately determine drag coefficients and other factors affecting speed.
- Concerns are raised about the complexity of modeling the submarine's motion due to chaotic dynamics and the numerous variables involved.
- One participant suggests simplifying assumptions for calculations, such as constant velocity and density, to make the problem more manageable.
- A technical approach is proposed, involving calculations of thrust, drag, and steady-state speeds, with recommendations for numerical techniques over CFD for certain scenarios.
Areas of Agreement / Disagreement
Participants express differing views on the feasibility of calculating the submarine's ascent/descent speed, with some advocating for simplified models while others highlight the complexities and chaotic nature of the system. There is no consensus on a definitive method or solution.
Contextual Notes
Participants mention various factors that complicate the calculations, such as changing water density, drag coefficients, and the submarine's orientation. The discussion acknowledges the limitations of online calculations for such a complex physical system.
Who May Find This Useful
This discussion may be of interest to individuals involved in fluid dynamics, submarine design, simulation development, or those exploring the physics of underwater vehicles.