Calculate Vector with Magnitude & Direction Given

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To calculate a vector with a known magnitude and direction in the xy-plane, first determine the unit vector in the desired direction by dividing the vector components by its magnitude. For example, starting from the point (10,10,0) and aiming towards the origin (0,0,0) with a magnitude of 4, the direction vector is (-10,-10,0). After finding the unit vector, multiply it by the desired magnitude to obtain the final vector components. This method applies similarly to other points, such as (10,9,0), ensuring the direction is correctly accounted for. The approach effectively provides the necessary vector components for any specified direction and magnitude.
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Hi, i have a known magnitude to give my vector in an xy plane, and i have a desired direction. I need the (vx, vy, vz=0) to describe my vector. I am sure this can be done easily.

an example is,

i have a point at (10,10,0) in cartesian (x,y,z) and will use this as the starting point of my vector. This vector must have a magnitude of 4, and must be in a direction along the line connecting the point (10,10,0) with the origin (0,0,0).

ie my vector has the magnitude 5 and direciton that of a vector (-10,-10,0).

in this example the solution is simply to write

<br /> z^{2}=x^{2}+y^{2}, and as x=y,

<br /> \sqrt{ \frac{z^{2}}{2} }=x=3.5<br /> ish.

giving me vector with components (3.5,3.5,0)

this however is in the wrong direction (need (-3.5,-3.5,0))

however if x=/=y, how is this solved? and how is the direction accounted for (+ve or -ve)?
 
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for example a point at (10,9,0) with magnitude 5 along the vector from the point to the origin as before, which is now (-10,-9,0).

how do i find its components (vx, vy, vz=0)?
 
Find the unit vector first

First, find the unit vector in your desired direction; then multiply by your desired magnitude.

The vector (-10, -10, 0) lies on your direction; Now find the unit vector in that direction. i.e. divide by the magnitude. Then multiply by 4.
 
excelent, works like a dream. thanks sennyk
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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