Calculating Area Vectors in Gauss' Law

Click For Summary
SUMMARY

The discussion centers on calculating area vectors in the context of Gauss' Law. For closed surfaces, the area vector points from the inside to the outside for the positive direction, while the reverse applies for negative directions. For open surfaces, the right-hand rule is employed to determine the direction based on boundary traversal. The area element, denoted as ##d\vec{S}##, can be calculated using the normal vector derived from the surface equation ##f(x,y,z)=0## or through curvilinear coordinates with the position vector ##\vec{r}(u,v)##.

PREREQUISITES
  • Understanding of Gauss' Law
  • Familiarity with vector calculus
  • Knowledge of surface equations in three-dimensional space
  • Proficiency in curvilinear coordinates
NEXT STEPS
  • Study the application of Gauss' Law in electrostatics
  • Learn about vector calculus identities and operations
  • Explore the right-hand rule in vector field theory
  • Investigate the use of curvilinear coordinates in physics
USEFUL FOR

Students of physics, particularly those focusing on electromagnetism, as well as educators and professionals involved in teaching vector calculus and surface integrals.

Prashasti
Messages
63
Reaction score
2
How do I find the direction of area vector of a surface?
 
Physics news on Phys.org
For a closed surface it goes from INSIDE to OUTSIDE for the positive direction, and the reverse for the negative direction.

For an open surface you will follow an arbitrary convention which is based upon a traversal of the boundary. Then you follow the right-hand rule: if your fingers wrap around the boundary, your thumb points in the positive direction.
 
I agree. Also, to actually calculate the little area element ##d\vec{S}## there are a few ways. Firstly, if you are given the surface as an equation of the form ##f(x,y,z)=0## then
\nabla (f)
evaluated on the surface, will give you a vector normal to the surface, at the point you choose. Of course, you will still need to normalise this vector, and choose which way is 'outwards'. So then you will have a unit vector ##\hat{n}## and so your little area element ##d\vec{S} = \hat{n}dA##

Another nice way, is if you are given general curvilinear coordinates on the surface (call them ##u## and ##v##), and if you know ##\vec{r}(u,v)## i.e. the position in 3d space, as a function of ##u## and ##v##, for all positions which lie on the surface. Then the little area element is:
d\vec{S} = \left( \frac{\partial \vec{r}}{\partial u} \wedge \frac{\partial \vec{r}}{\partial v} \right) \ du \ dv
 
Last edited:

Similar threads

  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 5 ·
Replies
5
Views
4K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 30 ·
2
Replies
30
Views
3K
  • · Replies 83 ·
3
Replies
83
Views
5K
  • · Replies 29 ·
Replies
29
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 20 ·
Replies
20
Views
2K
  • · Replies 23 ·
Replies
23
Views
1K