Calculating the normal vector to the surface

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SUMMARY

To calculate the normal vector to a surface formed by three points in 3D space, specifically the points (0,0,2), (0,2,0), and (2,0,0), one must first determine two vectors that lie on the surface. This can be achieved by subtracting the coordinates of the points to create vectors. The normal vector can then be found by taking the cross product of these two vectors, which will yield a vector that is perpendicular to the surface.

PREREQUISITES
  • Understanding of 3D coordinate systems
  • Knowledge of vector operations, specifically vector subtraction
  • Familiarity with the cross product of vectors
  • Basic geometry concepts related to triangles in 3D space
NEXT STEPS
  • Study vector subtraction techniques in 3D geometry
  • Learn about the cross product and its applications in physics and engineering
  • Explore the geometric interpretation of normal vectors in 3D surfaces
  • Investigate computational tools for vector calculations, such as Python's NumPy library
USEFUL FOR

Students in mathematics or physics, computer graphics developers, and anyone involved in 3D modeling or simulations who needs to understand surface normals.

Natalie89
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I know this is really basic, but I just can't seem to remember...


Say you have three points (0,0,2),(0,2,0) and (2,0,0) to form a triangle. How do you calculate the normal to the surface?
 
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Welcome to PF!

Hi Natalie89! Welcome to PF! :wink:

Hint: it has to be perpendicular to any two vectors in the surface …

so find any two vectors, and use the cross product :smile:
 

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