Calculating Velocity of a Cannonball After Varying Force

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SUMMARY

The discussion focuses on calculating the velocity of a cannonball with a mass of 0.8 kg shot from a cannon, subject to a varying force between 2000 and 100,000 t. The primary equation used is Newton's second law, F=ma, to derive the acceleration. The solution involves integrating the acceleration function a(t) over the time interval of 0.02 seconds to determine the final velocity. An alternative method discussed is calculating the area under the acceleration versus time graph to find the change in velocity, assuming the initial velocity is zero.

PREREQUISITES
  • Understanding of Newton's second law (F=ma)
  • Basic knowledge of calculus, specifically integration
  • Familiarity with graphing acceleration versus time
  • Concept of initial conditions in physics problems
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This discussion is beneficial for physics students, educators, and anyone interested in understanding the dynamics of projectile motion and the application of calculus in solving real-world problems.

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Homework Statement


A .8kg cannon ball is shot out of a cannon with force 2000-100,000t. When the ball leaves the cannon, the force is zero. What is the velocity of the ball as it leaves the cannon.

Although the problem doesn't specify, I assume there is no gravity or any other external forces since there is no angle of the force or cannon given.


Homework Equations


F=ma
Unfortunately, I have not learned how to solve equations dealing with varying acceleration, so I don't really know what to do...


The Attempt at a Solution


I found that the cannon ball leaves the cannon at t=.02, but I don't know what to do once I have that to find the final velocity...
 
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Hi Cherrybawls, welcome to PF!

Cherrybawls said:
Unfortunately, I have not learned how to solve equations dealing with varying acceleration, so I don't really know what to do...

The easiest way to do it is to integrate the a(t) function (acceleration as a function of time) in order to get the final velocity:

[tex]v(0.02) - v(0) = \int_0^{0.02} a(t)\, dt[/tex]​

If you haven't done any calculus, then the above will probably not mean much to you. However, another method, which is *entirely equivalent* is to compute the area underneath the a vs. t graph, over that time interval. That will give you the change in velocity over that time interval. In this case, I think we can assume that the initial velocity, v(0), is 0, so that the change in velocity is just equal to the final velocity achieved.
 
Well, I am learning calculus now, but we have not yet gotten to integrals so I will go ahead and try the second method you mentioned, thank you so much
 

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