Borek
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Andy Resnick said:if additional physics would be required.
Can you elaborate?
As I explained earlier, we know all interactions, and we know how to describe them. There are no other interactions - so simulated system should behave just like the real one. And I don't mean we can reproduce exact case and situation, more like we should be able to simulate systems that behaves the way we expect it.
Slightly off topic:
Several years ago I wrote an artificial life simulation of bitozoa. All bitozoa do is they eat, move and reproduce (and evolve, but that's not important here). However, how they reproduce depends on the amount of food. There are two kinds of bitozoa - carnivores and herbivores (there are also plants, again, not important for what I am aiming at). And while I never attempted to reproduce population dynamics, quite often their population oscillate, as if I was solving Lotka–Volterra equation. I don't have a more convincing population history plot here, but I just started the program and got this:
there are four nice oscillations visible (system is not stable, as animals evolve, so they can become better at hunting or avoiding danger).
This is not a simulation of bacteria, however some properties of the system emerge automatically, not because they were programmed, but because that's the way system behaves.
) they held annual competitions for who could best predict the 3-D structure from the amino-acid sequence. One guy was doing it qualitatively from physico-chemical knowledge about hydrogen bonds and all the other types of interaction and was doing sometimes better than the heavily computational guys. Suggesting understanding is not the same thing as computation, chemistry is not just computational physics of molecules.