Collisional Astrophysics Models for Computer Scientists

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SUMMARY

This discussion focuses on collisional astrophysics models relevant to computer scientists developing discrete event n-body algorithms. The participant has successfully created a direct n-body algorithm for non-collisional systems and seeks insights into incorporating collision dynamics. It is established that collisions in few-body simulations are often simplified using the "sticky star" approximation, while full hydrodynamics calculations are necessary for comprehensive collision modeling. The tool Gadget is recommended for further exploration of these models.

PREREQUISITES
  • Understanding of discrete event simulation principles
  • Familiarity with n-body problem algorithms
  • Knowledge of basic astrophysics, particularly stellar dynamics
  • Experience with hydrodynamics in computational simulations
NEXT STEPS
  • Research the "sticky star" approximation in astrophysical simulations
  • Explore full hydrodynamics calculations for collision modeling
  • Learn about the Gadget simulation framework and its applications
  • Investigate advanced n-body algorithms that incorporate collision dynamics
USEFUL FOR

Computer scientists, astrophysicists, and simulation developers interested in enhancing n-body algorithms with collisional dynamics and those looking to implement realistic astrophysical models.

carltropper
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I would like find references to collisional astrophysics models. I am a computer scientist interested in developing discrete event n body algorithms and would like any help that I can get. I have developed a direct n body algorithm for systems without collisions which seems to work well and would like to find out if it makes sense to try my hand at the world of collisions.
 
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What type of collisions are you hoping to do?
Generally, even in few-body simulations, collisions are dealt with using some (incredibly) simple prescription, e.g. the "sticky star" approximation in which stars simply merge, and conservation of mass, momentum, and energy is enforced. In stellar evolution models, systems which collide are often just removed from the simulation.

Full collisions are generally only done in full hydrodynamics calculations.

You might want to take a look at Gadget (an industry standard).
 
Thank you very much for your reply. I guess this means that collisional models are not really worthwhile expending much energy on as they are simple extensions of collision type models.
 

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