Computing the angles of Vector to x,y,z axisses

In summary, to find the angle between R and each axis, you can use the dot product formula and consider the displacement from each axis. For the x-axis, you would consider the displacement from the j and k components and use the given i value to find the corresponding angle. Similar steps can be followed for the y-axis and z-axis.
  • #1
LVanderlinden
4
0

Homework Statement



A vector is given by R = 2.00 i + 1.70 j + 2.81 k.

(a) Find the magnitudes of the x, y, and z components.
x = 2
y = 1.70
z = 2.81
(b) Find the magnitude of R.
3.85
(c) Find the angle between R and the x axis.
?
Find the angle between R and the y axis.
?
Find the angle between R and the z axis.
?

The Attempt at a Solution


I have the correct answers for part (a)& (b) but very confused on (c) what I needed to do to find angle
 
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  • #2
You'll need to use the dot product. For two vectors a and b, the dot product is:

[itex]\vec{a}\cdot\vec{b} = a_xb_x + a_yb_y + a_zb_z = |a||b|cosθ[/itex]

You want to solve this for θ. What two vectors do you need to use to find the angle between R and the x-axis?

Edit: Just to be clear, in the above equation, θ is the angle between a and b. You already know that you have to use R, but what other vector can you use that points along the x-axis? The y-axis? The z-axis?
 
Last edited:
  • #3
You are looking for the angle the displacement vector is from each axis. So for the angle from the x-axis you need to consider the displacement from the j and k components (similar to what you did in part b) and determine the corresponding angle to the triangle formed by the j/k displacement and the given i value.
 

1. How are the angles of a vector to the x, y, and z axes computed?

The angles of a vector to the x, y, and z axes can be computed using trigonometric functions such as sine, cosine, and tangent. This is done by first finding the components of the vector along each axis, and then using these components to calculate the angles.

2. What is the purpose of computing the angles of a vector to the x, y, and z axes?

Computing the angles of a vector to the x, y, and z axes is important for understanding the orientation and direction of the vector in three-dimensional space. It can also be useful in various applications, such as computer graphics, physics, and engineering.

3. Can the angles of a vector to the x, y, and z axes be negative?

Yes, the angles of a vector to the x, y, and z axes can be negative. This occurs when the vector is pointing in the opposite direction of the positive axis. For example, if the vector is pointing in the negative x direction, the angle to the x axis would be negative.

4. What is the range of possible values for the angles of a vector to the x, y, and z axes?

The range of possible values for the angles of a vector to the x, y, and z axes is from 0 to 180 degrees. This is because a vector can only form acute or obtuse angles with the axes, not right angles.

5. Is there a difference between computing the angles of a vector to the x, y, and z axes in two-dimensional and three-dimensional space?

Yes, there is a difference between computing the angles of a vector to the x, y, and z axes in two-dimensional and three-dimensional space. In two-dimensional space, the vector can only form an angle with one axis, while in three-dimensional space, it can form angles with three axes. Therefore, the calculations are more complex in three-dimensional space.

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