Constant acceleration trajectory

AI Thread Summary
The discussion revolves around calculating the angle between the initial velocity vector (V) and the constant acceleration vector (A) of a point body (B) thrown in space, given its trajectory passes through a specific point (P2). The user struggles with complex equations, including a fourth-degree polynomial, while trying to decompose the vectors into components. Suggestions include using the kinematic equation s = v0i t + 1/2 ai t^2 for both parallel and perpendicular components, with the aim of simplifying the problem. An alternative approach is proposed, considering the trajectory as a parabola and relating the slopes at specific points to the distance between them. The discussion highlights the challenges of solving the problem efficiently while exploring different mathematical strategies.
jal3ous
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Hello,

I'v been trying to find an answer for this question for quite some time, I always hit a complex trigonometric equation or a 4th degree polynomial equation. any help would be very much appreciated!
Here's the problem:

a point body (B) is thrown in space (no friction) from a point (P1) with an initial velocity vector (V) and a constant acceleration vector (A). The trajectory generated by (B) passes through a point (P2).

We know the distance between (P1) and (P2) = d
We know the angle between the vector (P1P2) and the vector (V) = alpha
We know the magnitude of (V) = v
We know the magnitude of (A) = a

Calculate the angle (theta) between (V) and (A)
 
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Have you tried to decompose v and a into components parallel and perpendicular to P1P2, and then using s = v0i t + 1/2 ai t^2 for each of them? The time t is equal in both equations. while s = 0 for perpendicular and s = d for parallel.
 
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Yes, I started by doing that. I ended up with a 4th degree polynomial with long and complex symbolic coefficients. I checked up the general form of the solution for 4th degree equation and it's huge even without long and complex symbolic coefficients. isn't there any easyer way to solve it? Thank you :)
 
I think the problem is somehow equivalent to finding the slope of a field given the slant range and the initial velocity vector of a projectite, but I couldn't go any further from there...
 
jal3ous said:
isn't there any easyer way to solve it?
An idea, not sure if simpler :

The trajectory is a parabola (lets assume y-axis is along a). You look for two points on it, with a given distance, and parabola slope at one of them related to the direct slope between them.
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
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