Could computer simulations lead to discovering new laws of the universe?

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Discussion Overview

The discussion revolves around the potential of computer simulations to uncover new laws of the universe. Participants explore the feasibility, implications, and limitations of using simulations to model complex physical phenomena, including galaxy formation and quantum gravity, as well as the philosophical implications of such simulations.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants propose that creating a computer program based on known physical laws could lead to new discoveries about the universe, despite the enormous computational resources required.
  • Others highlight existing large-scale simulations, such as the Hubble Volume, which model galaxy formation but may not capture all aspects of the universe.
  • A participant mentions the work of Renate Loll and Jan Ambjorn, who conducted quantum gravity simulations that resulted in universes evolving to the correct dimensionality without predefined constraints.
  • Concerns are raised about the limitations of simulations, including the challenge of determining which details to include or ignore, as well as the inherent randomness of quantum mechanics.
  • Another viewpoint suggests that as computational power increases, simulations based on simple rules could eventually replicate the complexity of the universe, leading to discussions about the Simulation Argument.

Areas of Agreement / Disagreement

Participants express a range of views on the capabilities and limitations of computer simulations in modeling the universe. There is no consensus on whether such simulations can fully replicate the universe or uncover new laws, and the discussion remains unresolved.

Contextual Notes

Participants acknowledge the significant computational resources required for accurate simulations and the complexity of determining which aspects of the universe to model. There are also references to existing works that may not fully address the original question posed.

Who May Find This Useful

This discussion may be of interest to those exploring the intersections of computer science, physics, and philosophy, particularly in relation to simulation theory and the modeling of complex systems.

bassplayer142
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Of all our learning of the natural world we have come up with many universal constants. How things interact and such. Whos to say we couldn't make a computer program with these laws in a space and let it go. Disregarding the fact that the memory and computation speed of the computer would be enormous. But wouldn't you be able to learn from this and play around with it until we discover new things out there. And if the program didn't end up like our universe then we know we would be missing many parts.
 
Space news on Phys.org
Look at this
http://www.physics.lsa.umich.edu/hubble-volume/expert.htm
http://www.physics.lsa.umich.edu/hubble-volume/
==quote==
* Each simulation:
o employs one billion mass elements and 1024^3 Fourier grid cells
o generates nearly 0.5 terabytes of raw output (later compressed to about 200 Gb)
o requires roughly 70 hours of CPU on 512 processors (four years of a single processor!)

* Some details of the LCDM model :
o Wm = 0.3, WL=0.7, s8 = 0.9, power spectrum from CMBFAST
o simulated cube of comoving length 3/h gigaparsecs (3000/h Mpc)
o simulation begun at redshift z = 35
o force resolution is 0.1/h Mpc
==endquote==

Note that the formidable SIMON WHITE is involved (Cambridge, UC Berkeley, now director Max Planck Astrophysics at Garching)
kick-ass astrophysicist IMHO.

But it is just a simulation with mass points corresponding to galaxies.
It is called Hubble Volume. roughly a cube chunk of the universe on a scale of 13 billion lightyears on a side at present (earlier smaller).

I think that uses effective largescale modeling.

If you are interested in microscopic modeling of spacetime on a Planck scale using Monte Carlo simulation of a quantum gravity dynamical model, then
Renate Loll did that, with her co-worker Jan Ambjorn at Utrecht Netherlands but her computer resources were teensy compared with what she needed.
http://arxiv.org/abs/hep-th/0509010
The Universe from Scratch
R. Loll, J. Ambjorn, J. Jurkiewicz

Her universes were brief little quantum fluctuation burps. But SHE DID NOT FORCE THEM TO BE EVEN THE RIGHT DIMENSION AND THEY TURNED OUT TO BE 3 + 1 = 4 DIMENSIONAL. That was a triumph, which occurred in 2005. After many years many people being frustrated, she succeeded in having it evolve the right dimensionality of its own accord instead of being told what dimension to be. After all, Nature does this.

Dan Christensen has the use of a Beowulf cluster (supercomputer) at the Uni Western Ontario and he has been doing quantum gravity simulations but so far I think this is way too small to be what you are imagining.

Maybe it isn't possible even in 100 years. I don't know what computer resources it would take to do a really satisfying job of simulating the universe.

If all you want to do is simulate GALAXY FORMATION in a fixed spatially flat standardized spacetime. then I think that may have been done. Wallace might know.

Other people may know of other computer simulations of universe(s).
 
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bassplayer142 said:
Disregarding the fact that the memory and computation speed of the computer would be enormous.

"Aye there's the Rub" as the Prince of Denmark once said :smile:

Simulations of something always ignore some details of the thing being modeled. The trick is to 'cut the fat' so to speak and include as much of the details that make a big difference and ignore the details that make a small difference. The difficulty is that it is often not clear which details are which!

Consider also that the Universe is in fact a giant computer. It has a bunch of information to being with (where stuff is), and is computing the effect of evolving that forward under a set of physical laws. This is all we do when we do computer simulations. Therefore in order to exactly simulate the Universe we need to make another Universe and set that running! Anything less than this contains less information than the thing we are trying to model (the Universe) and hence will be an incomplete and approximate answer.

Note that I havn't even opened the can'o'worms that is the irreducible randomness of quantum mechanics...
 
for simulations that like the universe itself are based on simple rules like cellular automata the complexity of simulations are exponentiating with computational power- which is why 21st century physics belongs to Computer Science and formal mathematics: within decades even unsophisticated brute force simulations on quantum and classical computers will not only accurately model all physical laws- but actually be universes equivalent to ours-

http://arxiv.org/abs/quant-ph/9904050
http://arxiv.org/abs/quant-ph/0011122
http://arxiv.org/abs/quant-ph/0501135

this of course leads to the Simulation Argument

http://www.simulation-argument.com/simulation.html
 
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