Create an Artificial World: Physics Explained for Programmers

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SUMMARY

The discussion focuses on developing an artificial world simulator with an emphasis on incorporating fundamental physics principles. Key concepts highlighted include classical physics, specifically Newtonian mechanics and electromagnetism, which are essential for accurately simulating physical forces. The primary forces to be programmed are electromagnetism, including Lenz's law, and gravitation, governed by Newton's Law of Gravitation. A recommended online resource for further exploration is HyperPhysics.

PREREQUISITES
  • Classical physics concepts, particularly Newtonian mechanics
  • Understanding of electromagnetism, including Lenz's law
  • Familiarity with Newton's Law of Gravitation
  • Basic programming skills for simulation development
NEXT STEPS
  • Research classical physics principles relevant to simulation
  • Explore electromagnetism in detail, focusing on Lenz's law
  • Study Newton's Law of Gravitation and its applications
  • Learn about simulation frameworks suitable for physics-based environments
USEFUL FOR

Programmers interested in game development, simulation designers, and anyone looking to integrate physics into artificial intelligence environments.

Fricas
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Hi,
I'm programmer and I'm a bit familiar with physics. For some reasons I want to begin developing something like artificial world, it is possible to avoid chemistry's side, but physics no. I am far not a gurru in physics, so maby some of u could help me with theoretical side, about main physical forces that should be programmed in this world. I want to make simulator for artificial intelligence developing and I need to make this world as easy as possible.
Thnx!
 
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Welcome to the Forums,

If you aren't too familiar with physics, I'd stick with classical physics. That is, Newtonian mechanics and electromagnetism. You will be able to describe most phenomena in your world using two forces.

(1) Electromagnetism - Lenz's law etc.
(2) Gravitation - Newton's Law of Gravitation

http://hyperphysics.phy-astr.gsu.edu/hbase/hframe.html" is a good online reference for such subjects.

(I would suggest that this thread would be better placed in general physics/engineering, since you will probably get more replies and interest their. If you wish to have the thread moved just PM a mentor and request that it be done)
 
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