To create a computer game with graphics, several tools and libraries are recommended. SDL (Simple DirectMedia Layer) is highlighted as a versatile multi-platform library suitable for both 2D and 3D graphics. BlitzBasic is mentioned as a user-friendly option for developing small to medium-sized projects, allowing for quick setup of 3D environments, although it has limitations in portability and cost. OpenGL is favored for its open-source nature and extensive documentation, making it a solid choice for those seeking control over their game development process. Discussions also emphasize the importance of using C/C++ for more complex projects, especially for career opportunities in game development. The upcoming BlitzMax is noted for its potential low-level support and OpenGL compatibility, although concerns about dependency on proprietary software are raised. Additionally, there is a call for resources on game programming, particularly focusing on AI and OpenGL.