SUMMARY
This discussion focuses on creating a computer game with Nintendo-like graphics, emphasizing the use of OpenGL and SDL (Simple DirectMedia Layer) as primary tools. Participants recommend SDL for multi-platform graphics development and BlitzBasic for rapid prototyping, although concerns about its portability and cost are raised. The conversation also highlights the advantages of open-source software, particularly OpenGL, over proprietary solutions like DirectX. Additionally, users express a desire for resources on game programming, especially in AI and OpenGL.
PREREQUISITES
- Understanding of OpenGL for graphics rendering
- Familiarity with SDL for multi-platform game development
- Basic knowledge of programming languages, particularly C/C++ and BASIC
- Awareness of game design principles and AI programming
NEXT STEPS
- Research OpenGL tutorials and documentation for 2D and 3D graphics
- Explore SDL's capabilities and how to integrate it into game projects
- Investigate BlitzBasic and its features for rapid game development
- Find books on game programming focusing on AI techniques and OpenGL
USEFUL FOR
Game developers, programmers interested in graphics programming, and anyone looking to create games with a focus on open-source tools and techniques.